PETITION to CREATE high skill gather option

ydy
2345
nazi hunter izO
Posts
28
Location
Somalia
Joined
18 November 2011
4 April 2016 - 23:48 CEST
#31
Yeah Frozen I hear ya. As stated each gather could have as many as four people who have nothing to do with the league. That's a 2/3 to 1/3 mixture in a system whose purpose, to me, ought to be to facilitate practice, experimentation, and recruitment in the higher divisions. I feel like that mixture is in the sweet spot but the precise numbers are not so important. Maybe we say "up to 6" instead of "up to 4". Technologically these adjustments have zero implementation cost and can they can be tweaked on demand according to how things are progressing. That's not the most important thing here.
BauerJankins
5841
nazi hunter izO
Posts
368
Location
Paderborn, Germany
Joined
20 October 2013
5 April 2016 - 00:51 CEST
#32
I think eddys idea for the "classic" (or whatever) gathers is pretty good. Having the system based on HIVE HOURS indeed is a terrible idea, at least until we have invite gathers ACTUALLY released. Certain OLD players (ALL OF GOLDAR?) will be excluded although they're much better at the game than others with 1.2k HOURS (not naming anyone here)...
http://i.imgur.com/hr1ud2u.png
Golden
1212
Snoofed
Posts
101
Location
United States of America
Joined
28 October 2006
5 April 2016 - 01:23 CEST
#33
Sardine says
Alienating part of the already tiny community is an aweful idea.


It would just become another golden gather, where if you're buddies with the guy that can give out invites, you can get in. But you're shit out of luck if you aren't.


Yeah, that's exactly how it worked. /s
Alite
6355
Posts
61
Location
Canada
Joined
10 July 2014
5 April 2016 - 04:14 CEST
#34
MAKE GATHERS GREAT AGAIN
-TRUMP 2k16

Really tho, i dont see why we cant add a "serious" gather option in that menu on the gather page, doubt it would require much time to implement, it's really more about who can join, which I think this wonderful community can figure out among themselves.
asdfg
6723
Barrel O' Monkey's
Admins
Mod Assistant
Posts
16
Location
United Kingdom of Great Britain and Northern Ireland
Joined
22 March 2015
5 April 2016 - 15:19 CEST
#35
Golden says
Sardine says
Alienating part of the already tiny community is an aweful idea.


It would just become another golden gather, where if you're buddies with the guy that can give out invites, you can get in. But you're shit out of luck if you aren't.


Yeah, that's exactly how it worked. /s


1G
loMe
6335
Alski Syndrome
Posts
183
Location
United States of America
Joined
29 June 2014
5 April 2016 - 15:30 CEST
#36
Here's an idea:

We set up a Private Gather system that requires a password to join. The password changes on a weekly basis and we create a Steam group (like Golden's Gather Club) where we post the password when it changes. This way, there are technically no requirements and it still works like an Invite system via the private Steam Group. Obviously all the Division 1 players and other high skilled players would be added to the group, and we could give out the password to a few select players during the week (who would then have access until we change the password). In the end it requires less technical work - would just need to clone Classic Gather and add a password requirement.

**I should note this idea is a quick/easy solution and not the optimal idea in the long run**

Also just my personal opinion
Deck
Noavatar
Team Awesome
Posts
306
Location
United States of America
Joined
17 July 2014
5 April 2016 - 19:52 CEST
#37
^ Good idea and seems possible to do quickly. So then we could just have a div 1 gather and a classic/normal gather. No casual 7v7 gather needed.

You would have to rely on the steam group members only inviting certain people for the week. You would also have to make sure only certain admins would have the ability to add people to the steam group. Hopefully you can set restrictions to who can invite people in a steam group.

I'm not sure everyone is going to be happy about this as it creates a special group of ns2 players. At the same time, it might be the only way for everyone to play a gather that works for them.
Will div 1 players only wait for a high skill gather which would result in killing the regular gathers during most times of the day? Or will the normal gather fill most of the time and high skill gathers only being played during times when most players are on? Not sure how it's going to play out.
Simba
2852
Posts
311
Location
United States of America
Joined
24 June 2012
6 April 2016 - 05:11 CEST
#38
The only plausible option that makes sense for the ENSL to do that's been proposed in this thread is to allow registered members to create their own private gather instances. The owner is an admin and can do all the admin things that relate to management of their private gather.

Owners can set a password, and those with the password can join. Owners can send out links that bypass the password to their friends. Those without the password or link can "request" to join, and the owner can approve.


Okay, so why can't this be achieved by ANYONE requesting a channel be created in teamspeak where people idle while waiting for a gather. Once 12 people, they pick. Whoever wants ownership to the channel can make the rules to their own gather. Golden did this already. Why can't other people do this? We don't have the means to make a computer who is fair and consistent enough who will meet EVERYONE's demands.

All we (The NSL) can do about the gather is try to promote and environment where communication and teamplay happen. If that doesn't happen, and there are consistently perpetrators, they should be reported to us with proof of their unwillingness to cooperate. It also needs to be clear to us that it is them choosing not to cooperate and not some of our more elitist members being dicks to new or inexperienced players.

TL;DR it's not the NSL's job to segregate the community based on skill. If you want that, you have the tools to do it yourself (message steam friends).
phone
2104
Snoofed
Posts
227
Location
Zimbabwe
Joined
29 March 2010
6 April 2016 - 06:52 CEST
#39
Niitze says
Im sure the peoples in charge will make good decisions and they will make adjustments if they suck.


@@@@@@@@@ LoL

asDKFJASFKJASDF RofL im sorry this is too good.


cmon simba cant you fucking SEE There is a problem dude. like seriously you know FIRST HAND How fuckign bad gathers are. comp community will die without a place where people can have high level games. why do you think pubs fucking sUCK ASS and nobody plays them?

or maybe this isnt even simba's post but some garbo copy paste shoved down simba's throat regurgitated into our thread. whAteveR
Starcetereus
6797
S11 Forfeit Champs
Posts
134
Location
United States of America
Joined
27 August 2015
6 April 2016 - 06:55 CEST
#40
Gather attendance is way down, and the solution is the ability to create private channels in teamspeak? If that's how gathers are going to happen from now on what's the point of having the gather webpage? Could have people create private gather instances on the webpage, and have people request to join, rather than force that person to personally invite 11 other people.
aaa
BauerJankins
5841
nazi hunter izO
Posts
368
Location
Paderborn, Germany
Joined
20 October 2013
6 April 2016 - 13:12 CEST
#41
People do not necessarily want something like GOLDEN GATHERS to be implemented which would be restricted to only a few div1 players. At least that's not what i want. I personally want gathers to actually LIVE again, and with trolls (or really really incompetent ns2 players) like dixit, senpai, gaben, and so on, thats just not possible. So many players will look at the gather page and see one of those people they just do not want to play with because they are NOT FUN TO PLAY WITH OR AGAINST.
A month or two ago we had like 3 gathers going at a time. Thats just not happening anymore because of obvious reasons. Now you as ENSL admins have to decide: do you want the community to be satisfied and live, or do you want to protect the (not sure if) innocent? We all know which path you chose with eddy, so why not do the same with these few people who ruin gathers for EVERYONE....
The demand for high skill gathers exists too, of course, but mostly because normal gathers are all late-night-div-4-gather-skill nowadays
Also, reporting people is useless useless and not worth the time because WHAT PROOF do you want us to deliver? Take a screenshot of them performing not even half as good as everyone else on the team? Pretty sure that wouldnt do anything, and with the admin (ban) decisions having been so random (when to ban and when not to) it's just not worth it.
And IF they actually get banned, we have one less troll around for a day....... yay...........
http://i.imgur.com/hr1ud2u.png
Frozen
5408
Posts
80
Location
United States of America
Joined
24 April 2013
6 April 2016 - 14:17 CEST
#42
Let's be clear about one thing regarding why there was so many gathers going on recently.

It was unequivocally because medi closed the No Rookies Pub server. Sure the Ns2 dev team had some parts there too among other stuff. 24+ players who played there and got better over time thanks to the environment it had started playing gathers all at the same time. And most of them had become reasonable experienced to play a decent game. It even led to many more people joining a team this season.

Instead of or alongside of, if we want to foster the competitive community, why not sanction a server just like medis for people to play on. Instead of buying slots you have to register at ensl.org or something. It takes care of itself skillwise often enough in forcing lower skill players to spectate. And spectating is both motivation to get better enough to always get picked, and a decent time to learn. It even presented the challenge of carrying your team for higher skill players that gathers don't afford you in the same way, it was a really fun mechanic
Mendasp
2781
I'm disappointing
Posts
81
Location
Valencia, Spain
Joined
12 May 2012
6 April 2016 - 15:44 CEST
#43
Simba says
TL;DR it's not the NSL's job to segregate the community based on skill. If you want that, you have the tools to do it yourself (message steam friends).

I'm pretty sure that's literally the NSL's job, that's why there's divisions based on relative skill of the teams.
reknet
6704
Flightless Lerks
Posts
14
Location
United States of America
Joined
5 March 2015
6 April 2016 - 16:49 CEST
#44
Frozen, I think that's partially right. Around the same time there were quite a few high level players who were gathering a lot (Hera, Golden, Schu, Simba, etc.) and willing to put in some time instructing. Plus the seeming return of godar to gathers/comp (Sam, Valk, Eiss, etc.) made almost every gather competitive.

As for the current state of gathers, unlock the 12 player join limit. Allow the top 12 of 16 (or x, whatever) number of players to be picked. At least this way a single player can't shutdown gathers for a night.
loMe
6335
Alski Syndrome
Posts
183
Location
United States of America
Joined
29 June 2014
6 April 2016 - 17:03 CEST
#45
I don't know why some of the leadership is opposed to creating a permanent self-sustained "high level" gather. There is a DEMAND for high skill gathers. These players already don't participate in regular gathers, so accommodating them with a place where they would actually participate doesn't harm any level of this community. The problem I see with having individual players creating their own private gathers is the problem with why Golden's Club died; It requires someone to take initiative and gather a group of "high level" players to join up. When Golden stopped playing NS2, that club went R.I.P. Simba/Vindaloo’s idea requires the individual creator to seek out and find 11 people willing to play, then sending out 11 links each time they want to play a single gather. That’s a ridiculous amount of work, and the person responsible for that will not want to do it again.

We should just have a permanent “high skill" gather set up and managed through an invite only steam group as I mentioned above. Passwords change each week, so if non-members somehow managed to get in, moderators can just remove them and investigate who leaked the password. We don’t need to set specific requirements since that doesn’t effectively define what “high skill” means. Of course this will isolate some people or skill groups, but we won't always have the 12/12 players needed to get started, so we can allow for SOME flexibility and give people outside of that skill bracket the opportunity to play in the “high skill” gathers. Eventually those players may even be invited permanently to join the steam group with the weekly passwords if they play well.

Other competitive leagues already facilitate high level pugs, so it shouldn’t be a moral(?) issue for the whether the NSL should or shouldn’t do the same. Again, for the most part, the people that want a “segregated” high skill gather system are those that already don’t play in regular ones because of the skill differences and the fact that they don't want to have to message 15 people on their friends list to get a decent private gather started.

On top of that, there will still be high skill players that will play in regular Gathers. I'm sure when a player like schu or Simba sees the high skill gather at 3/12 and regular gather at 10/12, they will hop into the regular one because they simply want to play.
Niitze
5457
I'm disappointing
Posts
9
Location
Finland
Joined
8 May 2013
6 April 2016 - 17:24 CEST
#46
Hear hear! And continuing on with my hashtag theme: #iomeforpresident
BauerJankins
5841
nazi hunter izO
Posts
368
Location
Paderborn, Germany
Joined
20 October 2013
6 April 2016 - 17:37 CEST
#47
loMe says

lessthanthree
http://i.imgur.com/hr1ud2u.png
Simba
2852
Posts
311
Location
United States of America
Joined
24 June 2012
6 April 2016 - 17:56 CEST
#48
phonee says

cmon simba cant you fucking SEE There is a problem dude. like seriously you know FIRST HAND How fuckign bad gathers are. comp community will die without a place where people can have high level games. why do you think pubs fucking sUCK ASS and nobody plays them?


I see there is a problem. I don't see a solution that works. That was the entire point of my post.
Simba
2852
Posts
311
Location
United States of America
Joined
24 June 2012
6 April 2016 - 17:57 CEST
#49
Starcetereus says
Gather attendance is way down, and the solution is the ability to create private channels in teamspeak? If that's how gathers are going to happen from now on what's the point of having the gather webpage? Could have people create private gather instances on the webpage, and have people request to join, rather than force that person to personally invite 11 other people.


It's a solution, yes. It's how Reddit PUG's worked for years. I am saying if you want something now, try it. It's going to take the same amount of effort as anything else that can be done.
Simba
2852
Posts
311
Location
United States of America
Joined
24 June 2012
6 April 2016 - 18:02 CEST
#50
BauerJankins says
People do not necessarily want something like GOLDEN GATHERS to be implemented which would be restricted to only a few div1 players. At least that's not what i want. I personally want gathers to actually LIVE again, and with trolls (or really really incompetent ns2 players) like dixit, senpai, gaben, and so on, thats just not possible. So many players will look at the gather page and see one of those people they just do not want to play with because they are NOT FUN TO PLAY WITH OR AGAINST.
A month or two ago we had like 3 gathers going at a time. Thats just not happening anymore because of obvious reasons. Now you as ENSL admins have to decide: do you want the community to be satisfied and live, or do you want to protect the (not sure if) innocent? We all know which path you chose with eddy, so why not do the same with these few people who ruin gathers for EVERYONE....
The demand for high skill gathers exists too, of course, but mostly because normal gathers are all late-night-div-4-gather-skill nowadays
Also, reporting people is useless useless and not worth the time because WHAT PROOF do you want us to deliver? Take a screenshot of them performing not even half as good as everyone else on the team? Pretty sure that wouldnt do anything, and with the admin (ban) decisions having been so random (when to ban and when not to) it's just not worth it.
And IF they actually get banned, we have one less troll around for a day....... yay...........


I understand Bauer, and I sympathize, because i'll be damned if I am going to play a gather like that. The problem is, what can I do about it? What rule can I implement, or what change to the gather system can be made within a day that can address this?

Simba
2852
Posts
311
Location
United States of America
Joined
24 June 2012
6 April 2016 - 18:04 CEST
#51
Mendasp says
Simba says
TL;DR it's not the NSL's job to segregate the community based on skill. If you want that, you have the tools to do it yourself (message steam friends).

I'm pretty sure that's literally the NSL's job, that's why there's divisions based on relative skill of the teams.


Okay, I walked in to that one. Taken in the context of the league, yes, that's true. But in the context of gathers, it is not.
Simba
2852
Posts
311
Location
United States of America
Joined
24 June 2012
6 April 2016 - 18:08 CEST
#52
loMe says


We should just have a permanent “high skill" gather set up and managed through an invite only steam group as I mentioned above. Passwords change each week, so if non-members somehow managed to get in, moderators can just remove them and investigate who leaked the password. We don’t need to set specific requirements since that doesn’t effectively define what “high skill” means. Of course this will isolate some people or skill groups, but we won't always have the 12/12 players needed to get started, so we can allow for SOME flexibility and give people outside of that skill bracket the opportunity to play in the “high skill” gathers. Eventually those players may even be invited permanently to join the steam group with the weekly passwords if they play well.


Who's going to manage the steam group? Inviting people, changing the password every week, removing people? Is that much different than telling people to do the reddit PUG thing when they want to gather at a high skill? If the few persons managing the steam group stop doing it, does the whole system break down again?

Do we even know if our web guys can/will do this?

If it's what everyone wants, and if we can get the resources to make it happen, why not, honestly. Worse case it turns out like the ladder did.
Dean0
6619
Heidis Bergziegen
Posts
37
Location
Germany
Joined
15 January 2015
6 April 2016 - 19:10 CEST
#53
i said it already in slack....

imo you "High Div Players" should stop whining about sooo bad experiences in Gathers and sign up like you used to.
You creating a need where imo is none. you argumenting like 70% of the ensl are completely retard noobs. when no "High Div Players" sign up there is ofc more low skillers in the gather. wow thats a stunner right?

Instead of complaining you guys should join and balance between skilled and not so skilled players again like it was before and taught them how this game works, like i was taught a year ago along with other new players.
Start at your own nose before point others...

edit: be happy to have new players instead of deny to play with them.
ryssk
Noavatar
Ram Ranch
Posts
319
Location
Sundsvall, Sweden
Joined
3 November 2012
6 April 2016 - 19:37 CEST
#54
Dean0 says
i said it already in slack....

imo you "High Div Players" should stop whining about sooo bad experiences in Gathers and sign up like you used to.
You creating a need where imo is none. you argumenting like 70% of the ensl are completely retard noobs. when no "High Div Players" sign up there is ofc more low skillers in the gather. wow thats a stunner right?

Instead of complaining you guys should join and balance between skilled and not so skilled players again like it was before and taught them how this game works, like i was taught a year ago along with other new players.
Start at your own nose before point others...

edit: be happy to have new players instead of deny to play with them.


I think the problem is more like, not having too many lowskilled players at the same time in each team, 1-2 maximum, but now its 4 in each team most Times
Niitze
5457
I'm disappointing
Posts
9
Location
Finland
Joined
8 May 2013
6 April 2016 - 19:42 CEST
#55
Dean0 says
i said it already in slack....

imo you "High Div Players" should stop whining about sooo bad experiences in Gathers and sign up like you used to.
You creating a need where imo is none. you argumenting like 70% of the ensl are completely retard noobs. when no "High Div Players" sign up there is ofc more low skillers in the gather. wow thats a stunner right?

Instead of complaining you guys should join and balance between skilled and not so skilled players again like it was before and taught them how this game works, like i was taught a year ago along with other new players.
Start at your own nose before point others...

edit: be happy to have new players instead of deny to play with them.


Not everyone want to bother with teaching people to how wall jump in gathers. Honestly, I have seen some better quality pub games than some of the gathers. Sure, the people dont have to be 3ez players, but it would be nice if the games wouldnt be decided by 1 or 2 players on one team. If you are the type of person who likes to teach rookies how to play the game, good for you, but you cant expect it from everyone else.

These days, when the pcws are so rare, the remaining competetive players want to have that competetive experience somewhere and the closest thing to that is gathers. So, obviously not everyone is happy when they have turned into pubs as well.
Deck
Noavatar
Team Awesome
Posts
306
Location
United States of America
Joined
17 July 2014
6 April 2016 - 19:43 CEST
#56
There are issues here. NS2 is not as good of a game in my opinion at a high level when 1 or more of your 5 marine field players can't shoot or someone can't play skulk/gorge. It's very easy to tell when the game plays worse - people get destroyed 1 on 1 and are not a threat at all. It doesn't mean you can't have a balanced game, but it doesn't seem to play as well and it looks to be very frustrating to high skill players/even above average players. I don't know what the right solution is though because this could end up hurting the community if the normal gathers don't fill up anymore as a result.

The other issue I see potentially could be players that are decent at the game, but when they look at the normal gather now (the players not playing a high level gather) are they going to be turned off by such a low skill gather? This could result in normal gathers being less likely to fill. NS2 can still be fun when you're trying to beat another good player, but if all those players are just waiting around for high skill gathers...then it might result in really low quality normal gathers and those mid level players might give up on it.
loMe
6335
Alski Syndrome
Posts
183
Location
United States of America
Joined
29 June 2014
6 April 2016 - 19:46 CEST
#57
Simba says

Who's going to manage the steam group? Inviting people, changing the password every week, removing people? Is that much different than telling people to do the reddit PUG thing when they want to gather at a high skill? If the few persons managing the steam group stop doing it, does the whole system break down again?

Do we even know if our web guys can/will do this?

If it's what everyone wants, and if we can get the resources to make it happen, why not, honestly. Worse case it turns out like the ladder did.


One of the NSL Admins can set and manage the group. I will if need be. Obviously wouldn't want it to be a one man show, so I think it wouldn't be too complicated to pick a few community members to help out and manage who's in and who's out.

I don't know whether the web guys can/will do this, but it seems like a lot less work than creating a system of creating invitation links and the other parts of the idea you/Vindaloo were suggesting.
Tico
5888
BEAST INFECTION
Posts
100
Location
United States of America
Joined
24 November 2013
6 April 2016 - 19:52 CEST
#58
Can we go back to PUGs?
Tico
5888
BEAST INFECTION
Posts
100
Location
United States of America
Joined
24 November 2013
6 April 2016 - 19:57 CEST
#59
loMe says
Simba says

Who's going to manage the steam group? Inviting people, changing the password every week, removing people? Is that much different than telling people to do the reddit PUG thing when they want to gather at a high skill? If the few persons managing the steam group stop doing it, does the whole system break down again?

Do we even know if our web guys can/will do this?

If it's what everyone wants, and if we can get the resources to make it happen, why not, honestly. Worse case it turns out like the ladder did.


One of the NSL Admins can set and manage the group. I will if need be. Obviously wouldn't want it to be a one man show, so I think it wouldn't be too complicated to pick a few community members to help out and manage who's in and who's out.

I don't know whether the web guys can/will do this, but it seems like a lot less work than creating a system of creating invitation links and the other parts of the idea you/Vindaloo were suggesting.


Just like all those gather admins that arent there to do their jobs?
loMe
6335
Alski Syndrome
Posts
183
Location
United States of America
Joined
29 June 2014
6 April 2016 - 20:07 CEST
#60

Dean0 says
Instead of complaining you guys should join and balance between skilled and not so skilled players again like it was before and taught them how this game works, like i was taught a year ago along with other new players.

This wont happen. Not everyone enjoys teaching new players how to play.

Deckard says
I don't know what the right solution is though because this could end up hurting the community if the normal gathers don't fill up anymore as a result.

As I've already said - the majority of people that want invite Gathers already don't play regular gathers.

Tico says

Just like all those gather admins that arent there to do their jobs?

Very constructive input Tico.
New Reply