Jambi

Simba
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2 October 2014 - 18:32 CEST
#1
I've talked with xtcmen, and he said he'd help us fix some bugs in the map. This does NOT mean he's going to take much time to completely redo rooms or re architect the map.

I know of two stuck spots on the map. I know a lot of you know other problems with the map, so if you guys could post here or tell me on steam about all the broken parts of the map, I can compile them and show xtc and we can perhaps see it fixed.

I'm talking about stuck spots, places where marines can go but not be hit, navigation mesh problems, holes in the map, etc.
Mephilles
5803
ELOgain
Modder
ns2_docking2
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Germany
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2 October 2014 - 23:35 CEST
#2
I would like to see that the IP won't spawn next to the RT in jambi anymore. It's just strange
radionaut
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california, United States of America
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3 October 2014 - 10:52 CEST
#3
so glad to hear Jambi is finally getting looked at. i've made quite a few annotations on all the maps, but i'm not sure where they are being sent..so hopefully xtcmen will have access to those annotations.

here's looking forward to any future Jambi updates xD
Zefram
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3 October 2014 - 18:30 CEST
#4
radionaut, no one is or has been looking at the comments sent through the annotation function for a long time. The best place to leave feedback/fix requests for maps would be in the UWE Tech Support forums (http://forums.unknownworlds.com/categories/technical-support) or leave it with a playtester to report.
www.twitch.tv/Zefram0911
LyDDa
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ELOgain
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4 October 2014 - 00:10 CEST
#5
In Organ Donation and in X are spots, which I suppose, where whips should not stuck in several spots e.g. between the ramp and the entrance of Organ Donation. I don't really remember exactly, but they could not even creep over the ramp.

Maybe the spot are fixed. It was like a month ago when I tested it.
Simba
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4 October 2014 - 18:41 CEST
#6
LyDDa says
In Organ Donation and in X are spots, which I suppose, where whips should not stuck in several spots e.g. between the ramp and the entrance of Organ Donation. I don't really remember exactly, but they could not even creep over the ramp.

Maybe the spot are fixed. It was like a month ago when I tested it.


Could I bother you for a screenshot of the map with marking of where the problem is?
LyDDa
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ELOgain
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5 October 2014 - 00:07 CEST
#7
http://steamcommunity.com/sharedfiles/filedetails/?id=322459952

Stuck Spot - Left corner (or maybe everywhere on this wall, hard to find the stuck, but in a pcw a fade died poorly through this)


http://steamcommunity.com/sharedfiles/filedetails/?id=322459852

Stuck Spot - The wall in the middle (marines transform to spiderman)


http://steamcommunity.com/sharedfiles/filedetails/?id=322459161

Stucked Alien Buildings - Can't move from the position to nowhere

Stucked Alien Buildng - Between RT and boxes and between RT and the wall (Buildings can built there, but can't be moved / Buildings can't move to these places, when they are not built there)

xtcmen
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ns2_jambi
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20 October 2014 - 17:55 CEST
#8
I have free time over the next week or so. If you guys can please send me a SS of the spot in game (the commander view doesn't help too much) and I can patch some spots for you guys,
MV
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Doctors
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Maldives
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21 October 2014 - 12:39 CEST
#9
I'm gonna take a few screenshots of things that I've noticed. I'll edit this post later.

Waste Recycling :
hole

overlapping texture


Bay Wing :
holes





Gravity:
holes

same thing on the other side



up there: (see next SS)

some faces are messed up


Docking
stuck spot, behind these grey pipes


The Pub :
here, below the power node, you can see inside the vent, an outside the map


EC :
holes




Organ Donation
next to the Rt location, there's also a second hole just right next to this one, close to the crates

radionaut
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22 October 2014 - 10:52 CEST
#10
i've seen a couple fades get stuck on these ramps:
radionaut
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23 October 2014 - 13:00 CEST
#11
another sticky spot:
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