﻿## Changelist

1. Bugfix: jetpack thrust changed to be FPS independent and modeled after previous 100fps movement.
2. Change: horizontal+ widescreen support. Limited to 16:9 max aspect ratio to balance gameplay.
3. Bugfix: walk speeds changed as workaround for bug that caused them to lower.
4. Bugfix: votemap causing to change to the wrong map
5. Bugfix: linux client was not showing text correctly in scoreboard
6. Changes to source code directory not affecting the client or server release

## How-to-install

1. Extract the zipfile contents to your *ns*-directory (eg. `c:\Games\Steam\steamapps\common\half-life\ns`)

	It can be found here:
	steam library -> half life -> right click -> properties -> local files -> browse local files -> ns

2. It should replace your existing `client.dll` (Windows) or `client.so` (Linux) file as well as the ns.dll and ns.so file

## Known new issues from 3.2 version:

1. ESC key functionality is broken (cancel building seleciton and chat panel)
2. Using popupmenu with rawinput does not start the cursor in the middle of the screen, but the rotating of the view after a selection is fixed

## More info

Read README.md at ENSL repository for more instructions: https://github.com/ENSL/NS/blob/develop/README.md

Half Life 1 SDK LICENSE
=======================

https://github.com/ValveSoftware/halflife/blob/master/README.md

You may, free of charge, download and use the SDK to develop a modified Valve game running on the Half-Life engine. You may distribute your modified Valve game in source and object code form, but only for free. Terms of use for Valve games are found in the Steam Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/

You may copy, modify, and distribute the SDK and any modifications you make to the SDK in source and object code form, but only for free. Any distribution of this SDK must include this license.txt and third_party_licenses.txt.

DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED “AS IS”. VALVE AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, TITLE AND FITNESS FOR A PARTICULAR PURPOSE.

LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Natural Selection copyright and trademarks
==========================================
All artwork, sounds, audio, screenshots, text and code in Natural Selection, Zen of Sudoku, Spark engine and Natural Selection 2 are Copyright © 2014 Unknown Worlds Entertainment, Inc (http://www.unknownworlds.com).

The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393).

Natural Selection license
=========================
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE

EXCLUDED CODE: The code described below and contained in the Natural Selection Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.

EXCLUDED CODE AND LIBRARIES
- Half Life 1 SDK LICENSE (Copyright(C) Valve Corp.)
- FMOD 3.7.5
- Lua 5.0 (http://lua.org)
- Particle system library by David McAllister (http://www.cs.unc.edu/techreports/00-007.pdf).

Original code and design by Charlie Cleveland (charlie@unknownworlds.com, @flayra).

Many contributions from Karl Patrick (karl.patrick@gmail.com), Petter Rønningen <tankefugl@gmail.com>, Harry Walsh <harry.walsh@gmail.com>, and probably lots of people I forgot.
