Metal 17-8-2005
===============================================

Natural Selection map : Metal (ns_metal.bsp)
Level Design : Juha "quazilin" Lipsonen (quazilin@hotmail.com)

New environment sky "metal_"
New sprite.

-------------------------------------------------------

Stuff:

Bug reports/Suggestions are welcome to quazilin@hotmail.com

Machine      : 500/700mhz 192mb ram
Build time   : Eight months + playtesting/updating
Compile time : ~2hours?

While mapping I listened great oldskool musik tunes - www.kohina.com !
Have fun and enjoy the map! 

Greetings  :

Dracka
RedDog NS Clan - #reddog @ quakenet
Flayra
Zazi
Mendasp
Insane
blueman
manah
Nay
Yamazaki
Hypergrip
Ekaj
|DL|JazzX
Marcos
Mr.Ben
Drunken.Monkey
+all you nubs and ns fans out there!



Changelog :

-------------------------

+ update-14
 
* Changed MS-start sign texture.

-------------------------

+ update-13
 
* Made MS-start smaller.
* Fixed 2 location names.
* Added more cover.

-------------------------

+ update-12
 
* Bug Fixes.
* New Res SA-hive

-------------------------

+ update-11

* More infestation/Tweaks
* Optimized surface access
* Fixed 3 build exploits

-------------------------

+ update-10

* New "Supply way"
* Smaller "Storage D"
* New res
* More infestation/Tweaks
* Added steam bursts.

-------------------------

+ update-9

* Tweaks
* Crash bug fix

-------------------------

+ update-8

* Tweaks
* More vents
* Removed double node

-------------------------

+ update-7

* Lowered Storage D ceiling
* Small bug fixes

-------------------------

+ update-6

* Small layout change
* Tweaks

-------------------------

+ update-5

* One res added
* Lowered ceiling
* Weldable door changed a bit

-------------------------

+ update-4

* One res node removed
* Res node location changed
* Little tweaks
* Cooling hive easier to heal

-------------------------

+ update-3

* Res node location changes
* Cargo -> Storage D
* More details.

-------------------------

+ update-2

* Removed 2 res nodes 
* More particle effects
* More ambience sounds
* Bug fixes 
 -Ladder bug (thanks Ekaj)
* More vents/hiding places 

-------------------------



