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   Half-Life Map Spec Sheet
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------General Information--------------------------------------------
Status		:	BETA 1
Title		:	Post Pile
Filename	:	ns_postpileb1
Author		:	Avitar aka David Smith
Home page	:	http://www.avitar.net
Description	:	None yet.
Previous Maps	:	None

------Credits and Thanks---------------------------------------------
DarkATI for some sounds aka ambience pack =)
All of you Playtesters for your constructive feedback.
XP-Cagey For consisteit help in the forums.

------Play Information-----------------------------------------------

Deathmatch	: 	No
Single Player	:	No
Natural Selection :	YES!
Map Description	: 	In NS map terms this is a compact map
How Many Players:	32 

------Map Information------------------------------------------------

New Textures	:	Yes
New Sounds	:	Yes
New Models	:	No; Removed

------Construction---------------------------------------------------

Base		:	From scratch
Editor(s) used	:	Valve Hammer 3.4 beta, Zoners Tools, Batch Compiler
Compile Machine	:	AMD 2600+, 512MB DDR 2800 RAM
Compile time	:	Over 3 hours

------Map Instructions-----------------------------------------------

Unzip the files in this archive to your NS directory.
The zip file should extract to the correct directories otherwise place the map.

------Additional Info------------------------------------------------

Files By Location in the mod directory:

ns_postpileb1.res
ns_postpileb1.txt
ns_postpile.wad
maps/ns_postpileb1.bsp
sounds/ns_postpile/thunder_st_1.wav
sprites/minimaps/ns_postpileb1.spr

------Copyright-Permissions------------------------------------------

Authors MAY NOT use this level as a base to build additional levels. 

------Background-----------------------------------------------------

The insperation for this map campe from the real life place called Devils Postpile
which I added the element of water and caves on a dark moonlit atmosphere. The labs 
were inspired by old DOD buildings in Arizona, the marine drop ship platform was 
inspired from years of good old sci-fi. This map is in beta 1 so expect to have a few 
play problems.

------Planned Changes------------------------------------------------

- Change the hanger so the roof opens for the comander to drop structures inside the 
building. This will initially be frozen open and controlled by a broken switch which
will require welding. 

- Add flood lights to a weld point inside Marine start.

- The possibility of adding tunnels along either side of the map for a wuick way for 
aliens & jp'ers to bypass the the center of the map and make sugical strikes at the 
enemy.

- There are a few spepping stone like blocks in the main/center room that may be removed 
for better r_speeds.

