------GENERAL INFORMATION--------------------------------

STATUS:			Final Release Candidate 1

TITLE:			Oasis
LEVEL FILENAME:	ns_oasis.bsp
AUTHOR:		Samuel "DiCola" Laaja
DATE:			27/07/2004
CONTACT EMAIL:		dicola@rules.it
HOMEPAGE URL:		http://www.dicola.rules.it
REQUIRED FILES:		Only the bsp and the minimap.
DESCRIPTION:		"Oasis" is an underground facility under the burning surface of the desert planet called "Dafrik".
			Its main task is to supply water and food to people who work in the mines digging phosphorus and other minerals which are then processed in Oasis and used as a power supply.
			Phosphorus is being melted and mixed with other matters and the result is a chemical which is reflecting beautiful, pure green light.

------BACKSTORY--------------------------------------------------

(Any similarities to actual products or locations are merely coincidental.)

Once upon the time in the Ariadne Arm was a chocolate bar company called "Choconova".
One of the company's factories was in an area which got infected of Kharaa, but production went on because the evil money-grubbing bosses of the company refused to pause the production line and clean up the bacteria.

Chocolate bars were transferred to Oasis among weekly food supplies. When the personnel in Oasis tasted them and noticed they taste somehow spoiled, they dumped all chocolate bars to sewers.
Water pipes clogged up with chocolate and after being long enough in that warm nutritious sewage, Kharaa woke from its dormant state, started to spread and conquer the facility.

Oasis was soon evacuated and TSA was alarmed.
Choconova company was sued and it went bankrupt after paying an insane amount of compensation to Oasis.

Currently TSA is battling to clean up the facility from Kharaa.

------CONSTRUCTION--------------------------------------------

EDITOR(S) USED:		Valve Hammer Editor v3.5 (beta)
			Wally
			Paint Shop Pro 7 and 8
			Notepad + Calculator  ;-)
COMPILER(S) USED:	XP-Cagey's version 1.7p15 of Merl's final 1.7 custom build of the original Zoner's Half Life Tools 2.5.3 (which were originally based on the Valve compile tools, modified with permission).
COMPILE HARDWARE:	Celeron 700MHz, 320 MB RAM (my toaster) + Pentium 4 Mobile 2,6 GHz (actually ~1GHz), 1024 MB RAM (for RAD compile)
COMPILE TIME:		~5 hours

Some compile statistics for mappers who are interested in them:

Texture usage is at 3.97 mb (of 4.00 mb MAX)

hlcsg.exe -chart -estimate -cliptype legacy -hullfile nshulls.hul -wadinclude ns_oasis ns_oasis.map
hlbsp.exe -chart -estimate ns_oasis.map 
hlvis.exe -chart -estimate -full ns_oasis.map
hlrad.exe -estimate -bounce 1 -extra -sparse -smooth 80 -dscale 3 -gamma 0.7 -chop 64 -lights nsoasis.rad ns_oasis.map

models            166/400        10624/25600    (41.5%)
planes          10294/32768     205880/655360   (31.4%)
vertexes        30204/65535     362448/786420   (46.1%)
nodes           13767/32767     330408/786408   (42.0%)
texinfos        17463/32767     698520/1310680  (53.3%)
faces           21191/65535     423820/1310700  (32.3%)
clipnodes       32579/32767     260632/262136   (99.4%)
leaves           7635/8192      213780/229376   (93.2%)
marksurfaces    29272/65535      58544/131070   (44.7%)
surfedges       97787/512000    391148/2048000  (19.1%)
edges           51257/256000    205028/1024000  (20.0%)
texdata          [variable]     801728/4194304  (19.1%)
lightdata        [variable]          0/6291456  ( 0.0%)  (sorry, missed this one)
visdata          [variable]     224250/2097152  (10.7%)
entdata          [variable]      40521/524288   ( 7.7%)

------SPECIAL THANKS TO-----------------------------------------

A1win for comments, support, suggestions and mapping help. Thanks for being there as a fellow level designer to discuss various aspects of the level with, and more importantly: as a great friend.
Ohcanep for ideas, criticism and support. At times it felt as though you were even more devoted to the level than I was.
Robootto for making our lives more funnier. xD
Nanoscape for file hosting, server hosting and final RAD compiling.
Infected Mushroom for making great music which is like an oasis in the middle of the desert of that horrible music which the masses listen to.
XP-Cagey for his nauseatingly excellent compile tools.
KungFuSquirrel for his utterly marvelous maps which made NS more memorable game.
Flayra & his chums for making the best game I've played this far.

------COPYRIGHT/PERMISSIONS-----------------------------

Authors MAY NOT use this level as a base to build additional levels. 