ns_hydrosity readme
Last Updated: 6/27/03
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Level Name: Hydrosity Water Proccessing Facility - Sector B
Level File Name: ns_hydrosity.bsp
Level Completed: July, 2003
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Level Designer: Mathieu Halley
Contact: be_causeican@hotmail.com
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About the Level:

Game: Natural Selection
Type: Standard Marines vs. Aliens
Recommended Players: At least 16
Maximum Players: 32

Description:

Hydrosity
Water Proccessing Facility
Sector B

An immense facility, the marines phase into the control room Of Sector B. Sector B is used for the storage and removal or unfiltered liquids. Over the years, a lack of maintainence has allowed mould and moss to grow in various places throughout the sector. It is assumed that this is why the infestation wasn't noticed until it was too late. 
The workers were alerted to the presence of the alien infestation when the ceiling of the pumping control room collapsed. On inspection, the workers noticed four long tenderils and an organic pod suspended from what used to be the ceiling. The pod was soon established to be alien in origin, with the presence of an infestation confirmed, 
Sector B was sealed off and the Fontiersmen were called in. An initial scan on arrival confirmed three possible hive locations in Sector B; One amongst the Water Storgage silos; one at the junction of two Overflow Pipes; and the one at Pumping Control.

Enter, the Frontiersmen. 
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Special Thanks:

Ken20%Banks - Although it may not look like it at first glance, this map is for the most part, inspired by your mapping work, ns_nothing in particular. Your own problems with ns_nothing inspired me to work through my own mapping problems. You and your maps are truely inspirational.

Charlie "Flayra" Cleveland - I am actually glad you rejected hydrosity for 1.1. Thanks to this I was forced to analyze and improve hydrosity in places I otherwise wouldn't have. I would also like to thank you for opening my eyes in regard to the worth of an idea in comparison to the worth of an implemented idea.

Jon "Merkaba" Chapman - Were it not for your comment on the shoddy state of the lghting in early builds of hydrosity, I don't know where hydrosity would be today. Thank-you.

Russell "DOOManiac" Weed - Even though I found your suggestions and nitpicks somewhat demanding at the time, I am glad you made them.

Carbon14 - Your textures are what inspired me to do hydrosity in the first place. Keep up the good work.

Additional Thanks to the following people for comments, suggestions, criticism, support, and/or for inspiration:

Andrew Weldon
Behrooz
blueman
Bozman20
Chalupamonk
ChromeAngel
coil
Comprox
Cyanide
DevilDog
Feng Zhu
Freemantle
Greedo386
Grendel
HanzGruber
humbaba
HyperGrip
Infinitum
Jedisar
Killtoy
manah
Merl
MotherGoose
Nemesis Zero
Plaugebearer
QUAD
Ramses
Redford
Relic25
RhoadsToNowhere
rob6264
shoven
Scythe
Silver Fox
tommyd
Valve Software
Yamazaki

A big thanks goes out to all of the NS Playtesters, and anyone else who, in any way, commented on the level.

Contact: be_causeican@hotmail.com
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