TITLE           :The Depths
LEVEL FILENAME  :ns_depths
AUTHOR          :Jonathan Tsu (Machiavelli)
DATE            :11-8-2003
CONTACT EMAIL   :jonbtsu@yahoo.com
HOMEPAGE URL    :www.geocities.com/fakemaps/index.htm
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REQUIRED FILES  :Natural-Selection v2.0 or higher

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BACKSTORY       :Much has been learned about the Dracos moon recently.
Originally it was a moon rich in Tungsten ore, just waiting to be harvested by the colonists.  Mining was easy thanks to the large network of rock tunnels that had been caused by eons of earthquakes and volcanic eruptions.  We now know that there was something else that caused these tunnels, the Kharaa.  It is now believed that there was a colony of hibernating Kharaa living deep within the moon's crust.  A recent earthquake sent lava flooding through the lower tunnels and forced the remaining Kharaa closer to the surface.  When the miners first discovered traces of the bacterium in the lower tunnels the Frontiersmen were called in and the miners evacuated.  Over the weeks that it took for the Frontiersmen to arrive the bacterium has spread throughout the whole mining complex and hives had already started to grow in the lower infested areas.  

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EDITOR(S) USED  :Hammer v3.5

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COMPILER(S) USED:XP-cagey's compile tools

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COMPILE Log:hlcsg v2.5.3 rel Custom Build 1.7p12 (Oct  7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlcsg -----
Command line: C:\VALVE_~1\HLCSG.EXE c:\valve_hammer_editor\maps\ns_depths -chart -hullfile c:\Sierra\Half-Life\NS\nshulls.txt 
Loading hull definitions from 'c:\Sierra\Half-Life\NS\nshulls.txt'
Entering c:\valve_hammer_editor\maps\ns_depths.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [      on ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [ c:\Sierra\Half-Life\NS\nshulls.txt ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

25 brushes (totalling 165 sides) discarded from clipping hulls
CreateBrush:
 (177.57 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (47.35 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              0/400            0/25600    ( 0.0%)
planes          29304/65535     586080/1310700  (44.7%)
vertexes            0/65535          0/786420   ( 0.0%)
nodes               0/32767          0/786408   ( 0.0%)
texinfos         9932/32767     397280/1310680  (30.3%)
faces               0/65535          0/1310700  ( 0.0%)
clipnodes           0/32767          0/262136   ( 0.0%)
leaves              0/8192           0/229376   ( 0.0%)
marksurfaces        0/65535          0/131070   ( 0.0%)
surfedges           0/512000         0/2048000  ( 0.0%)
edges               0/256000         0/1024000  ( 0.0%)
texdata          [variable]          0/4194304  ( 0.0%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]          0/524288   ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 983360 bytes ===

Using Wadfile: \sierra\half-life\valve\halflife.wad
 - Contains 14 used textures, 17.72 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns.wad
 - Contains 35 used textures, 44.30 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_depths.wad
 - Contains 30 used textures, 37.97 percent of map (34 textures in wad)

added 7 additional animating textures.
Texture usage is at 2.51 mb (of 4.00 mb MAX)
230.96 seconds elapsed [3m 50s]

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p12 (Oct  7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlbsp -----
Command line: C:\VALVE_~1\HLBSP.EXE c:\valve_hammer_editor\maps\ns_depths -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\valve_hammer_editor\maps\ns_depths.prt'

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            156/400         9984/25600    (39.0%)
planes          29304/65535     586080/1310700  (44.7%)
vertexes        27261/65535     327132/786420   (41.6%)
nodes           11053/32767     265272/786408   (33.7%)
texinfos         9932/32767     397280/1310680  (30.3%)
faces           19989/65535     399780/1310700  (30.5%)
clipnodes       30871/32767     246968/262136   (94.2%)
leaves           6151/8192      172228/229376   (75.1%)
marksurfaces    27030/65535      54060/131070   (41.2%)
surfedges       91574/512000    366296/2048000  (17.9%)
edges           47386/256000    189544/1024000  (18.5%)
texdata          [variable]       3788/4194304  ( 0.1%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]      41325/524288   ( 7.9%)
86 textures referenced
=== Total BSP file data space used: 3059737 bytes ===
95.62 seconds elapsed [1m 35s]

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p12 (Oct  7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlvis -----
Command line: C:\VALVE_~1\HLVIS.EXE c:\valve_hammer_editor\maps\ns_depths -chart -full 
3894 portalleafs
13045 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (346.42 seconds)
LeafThread:
 (2540.96 seconds)
average leafs visible: 163
g_visdatasize:186180  compressed from 1896378

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            156/400         9984/25600    (39.0%)
planes          29304/65535     586080/1310700  (44.7%)
vertexes        27261/65535     327132/786420   (41.6%)
nodes           11053/32767     265272/786408   (33.7%)
texinfos         9932/32767     397280/1310680  (30.3%)
faces           19989/65535     399780/1310700  (30.5%)
clipnodes       30871/32767     246968/262136   (94.2%)
leaves           6151/8192      172228/229376   (75.1%)
marksurfaces    27030/65535      54060/131070   (41.2%)
surfedges       91574/512000    366296/2048000  (17.9%)
edges           47386/256000    189544/1024000  (18.5%)
texdata          [variable]       3788/4194304  ( 0.1%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]     186180/2097152  ( 8.9%)
entdata          [variable]      41325/524288   ( 7.9%)
86 textures referenced
=== Total BSP file data space used: 3245917 bytes ===
2888.75 seconds elapsed [48m 8s]

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p12 (Oct  7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlrad -----
Command line: C:\VALVE_~1\HLRAD.EXE c:\valve_hammer_editor\maps\ns_depths -lightdata 10240 -extra -smooth 60 -notexscale -chart -nomatrix -lights c:\Sierra\Half-Life\ns\nslights.rad -bounce 1 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [          10485760 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          NoMatrix ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            60.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [               off ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'c:\Sierra\Half-Life\ns\nslights.rad']
[102 texlights parsed from 'c:\Sierra\Half-Life\ns\nslights.rad']

19989 faces
Create Patches : 101487 base patches
102 opaque faces
824615 square feet [118744640.00 square inches]
3523 direct lights

BuildFacelights:
 (3477.88 seconds)
MakeScales:
 (13343.66 seconds)
SwapTransfers:
 (513.49 seconds)
Transfer Lists :    85569784 :   85.57M transfers
       Indices :    48363524 :   46.12M bytes
          Data :   342279136 :  326.42M bytes
GatherLight:
 (157.58 seconds)
FinalLightFace:
 (33.50 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            156/400         9984/25600    (39.0%)
planes          29304/65535     586080/1310700  (44.7%)
vertexes        27261/65535     327132/786420   (41.6%)
nodes           11053/32767     265272/786408   (33.7%)
texinfos         9932/32767     397280/1310680  (30.3%)
faces           19989/65535     399780/1310700  (30.5%)
clipnodes       30871/32767     246968/262136   (94.2%)
leaves           6151/8192      172228/229376   (75.1%)
marksurfaces    27030/65535      54060/131070   (41.2%)
surfedges       91574/512000    366296/2048000  (17.9%)
edges           47386/256000    189544/1024000  (18.5%)
texdata          [variable]       3788/4194304  ( 0.1%)
lightdata        [variable]    4546656/10485760  (43.4%)
visdata          [variable]     186180/2097152  ( 8.9%)
entdata          [variable]      41325/524288   ( 7.9%)
86 textures referenced
=== Total BSP file data space used: 7792573 bytes ===
17610.27 seconds elapsed [4h 53m 30s]

-----   END   hlrad -----


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ACKNOWLEDGEMENTS:
-Flayra and the rest of the NS dev team: For making such a great game and allowing me to do things in maps that I had never been able to do before

-XP-Cagey: For his insightful tutorials and compile tools that helped me pack even more detail into the map

-Watchmedie, Kage and Ollji: For helping me when I had problems with the map

-Regulars on Elastical Gomez, Vortex, and Xzilen's server: For helping me play test the map.

-To all the people that enjoy this map: I made it for you guys.
