________________________________________________________
|Achio Revised						|
|							|
|Map author information:					|
|							|
|	Name: Martin "Kouji_San" Borgman			|
|	Location:	The Netherlands, Hoogezand			|
|	Msn: kouji_82@hotmail.com				|
|	Email: martin.borgman@gmail.com			|
|_______________________________________________________	|
Game type:	Classic
Layout:		Semi "horizontal" symmetrical: Hallways and some rooms would be
		slightly different due to being on different levels, it'll try to simulate 
		a true battleship layout.
Map class:	Serious
Size:		Large
Env_gamma:	1.6
Resnodecount:	11

Note:
This is the new and improved version of ns_achio_v1b3. This map is based on 
the old map, but other then that it's completely rebuilt from scratch.

Some of the layout location has roughly remained the same, lot's of the
old areas have also remained but have had a total style revision. Not only that, 
this map is smaller then the old version. Yet I've managed to get some new 
"never seen before" areas in Achio.

Ive tried even more to lay the emphasis on Achio being a huge battle ship with
the use of lots of exterior views. This map also has the 2 button door, which 
has to be opened either by two marines, two aliens or a smart gorge with its 
spit ball. However in this map this will open up a true double res, the one in 
the original Achio had only one resnode and one already accessible close by.

Anyway, I hope you enjoy this version of the map, also Im always in for 
feedback on the layout or other improvement/bugs I can fix.

Remember to have fun!

Achio revised development thread and links to the old version on the forum:
http://www.unknownworlds.com:90/forums/index.php?s=4081343408978747392&showtopic=91668

Instructions:
To install the map into your steam directory, just extract it 
in your "Steam\SteamApps\your-account\half-life\ns" directory.

Have fun \o/
- Kouji San

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Releaselist:

v2b1 (version 2, beta 1) first release:

Known issues:

- Null textured face in Y-junction on the ceiling
- A few lights on the security doors are not present, making these areas overall darker
- 800+ r_speeds when looking towards the two button secirity door
- Resnode count and placement might not be correct for balance

Chart:
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            113/400         7232/25600    (28.3)
planes          16249/32768     324980/655360   (49.6)
vertexes        32752/65535     393024/786420   (50.0)
nodes           16815/32767     403560/786408   (51.3)
texinfos        21681/32767     867240/1310680  (66.2)
faces           24679/65535     493580/1310700  (37.7)
clipnodes       32543/32767     260344/262136   (99.3)
leaves           8180/8192      229040/229376   (99.9)
marksurfaces    31963/65535      63926/131070   (48.8)
surfedges      111911/512000    447644/2048000  (21.9)
edges           59073/256000    236292/1024000  (23.1)
texdata          [variable]       6660/4194304  ( 0.2)
lightdata        [variable]    5932362/6291456  (94.3)
visdata          [variable]     389563/2097152  (18.6)
entdata          [variable]     144030/524288   (27.5)
126 textures referenced
=== Total BSP file data space used: 10199477 bytes ===
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