	     ___   _____   _   _   _   _____        _____  __    __ 
	    /   | /  ___| | | | | | | /  _  \      |  _  \ \ \  / / 
	   / /| | | |     | |_| | | | | | | |      | |_| |  \ \/ /  
	  / / | | | |     |  _  | | | | | | |      |  _  {   \  /   
	 / /  | | | |___  | | | | | | | |_| |      | |_| |   / /    
	/_/   |_| \_____| |_| |_| |_| \_____/      |_____/  /_/     
   _   _    _____   _   _       _   _        _____       ___   __   _   _
  | | / /  /  _  \ | | | |     | | | |      /  ___/     /   | |  \ | | |_|
  | |/ /   | | | | | | | |     | | | |      | |___     / /| | |   \| | 
  | |\ \   | | | | | | | |  _  | | | |      \___  \   / / | | | |\   | 
  | | \ \  | |_| | | |_| | | |_| | | |       ___| |  / /  | | | | \  |  _
  |_|  \_\ \_____/ \_____/ \_____/ |_|      /_____/ /_/   |_| |_|  \_| |_|

 _______________________________________________________
|Achio beta 1.0						|
|							|
|Map author information:				|
|------>						|
|	Name:		Martin "Kouji_San" Borgman	|
|	Location:	The Netherlands, Hoogezand	|
|	Email:		kouji_82@hotmail.com		|
|	Website:	www.koujis.cjb.net		|
|							|
|Fighter credits:					|
|------>						|
|	Modeling by Chrono				|					
|	Email:		clericchrono@gmail.com		|
|	Website: 	www.nsarmslab.com/chrono	|
|------>						|
|	Skinmeshing by CoolCookieCooks			|					
|	Website:	www.cookiesdomain.tk		|
|------>						|
|	Skinning by Darkstorn				|
|							|
|_______________________________________________________|

I would like to give out a special thanks to everyone from
the ns forums who has supported the map or has given feedback 
for improvement. It's been very helpfull...

Achio development thread:
http://www.natural-selection.org/forums/index.php?showtopic=58601&st=0

Instructions:
To install the map into your steam directory, just extract it 
in your "Steam\SteamApps\your-account\half-life\ns" directory.

Have fun \o/
- Kouji San

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Releaselist v1b2

New filename, ns_achio_v1b2.bsp

- map version 1
- beta 2

Map resources (opt_plns.exe):
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            212/400        13568/25600    (53.0)
planes          14100/32767     282000/655340   (43.0)
vertexes        25191/65535     302292/786420   (38.4)
nodes           13817/32767     331608/786408   (42.2)
texinfos         5978/32767     239120/1310680  (18.2)
faces           17454/131071    349080/2621420  (13.3)
clipnodes       32216/32767     257728/262136   (98.3)
leaves           7864/8192      220192/229376   (96.0)
marksurfaces    27304/65535      54608/131070   (41.7)
surfedges       79225/512000    316900/2048000  (15.5)
edges           43754/256000    175016/1024000  (17.1)
texdata          [variable]     310400/4194304  ( 7.4)
lightdata        [variable]    5488146/4194304  (130.8)
visdata          [variable]     375743/2097152  (17.9)
entdata          [variable]     112709/524288   (21.5)
=== Total BSP file data space used: 8829110 bytes ===

Planes in map: 14100
Planes actually used: 14100

Bugfixes:

- Null textured face ceiling port skylight - found by Naigel
- Missplaced spark entity in watercleansing - found by Rhodri2311
- Being able to go to the outside of the map in the damaged section fixed - found by [Sorcerer]
- Typo fixed in the location name (dammage --> damage)
- The bug which put the player outside the map (using jetpack or fade-blink) in the aft engine vent is fixed - found by End

Changes:
- The former darkness is back, I personally thought the previous version was to bright
- Entity count has been reduced
- Lightdata has been reduced
- Clipnodes and leaves have been reduced a little
- Overall lighting tweakes for visual enhancement
- Overall mapsize reduced with approxiamately 1.1Mb

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Previous release lists:

beta 1.0:

Map resources (opt_plns.exe):
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            212/400        13568/25600    (53.0)
planes          14109/32767     282180/655340   (43.1)
vertexes        25194/65535     302328/786420   (38.4)
nodes           13826/32767     331824/786408   (42.2)
texinfos         5978/32767     239120/1310680  (18.2)
faces           17457/131071    349140/2621420  (13.3)
clipnodes       32221/32767     257768/262136   (98.3)
leaves           7869/8192      220332/229376   (96.1)
marksurfaces    27317/65535      54634/131070   (41.7)
surfedges       79228/512000    316912/2048000  (15.5)
edges           43768/256000    175072/1024000  (17.1)
texdata          [variable]     310400/4194304  ( 7.4)
lightdata        [variable]    6631527/4194304  (158.1)
visdata          [variable]     375743/2097152  (17.9)
entdata          [variable]     126313/524288   (24.1)
=== Total BSP file data space used: 9986861 bytes ===

Planes in map: 14109
Planes actually used: 14109

Known issues:

- Lighting
	* Maintenance bay on top of fighter cockpit
	* The bottom of the two doors which go up are black (computer core)
	* 2 brightspots near aftengine	
	* Both generator hives have blackout issues near the 45 degrees angled support pillars
- Detected bug:
	* The sound when the player tries to close the doublebutton door, which isn't possible
	  during the sound doesnt play (minor bug)

Beta 1.1 optimisation will continue, I will mainly adress the memory used for lighting which 
could give performance issues.

alpha 0.86
- 	The current readyroom is a Temporary one.
-	The black walls are areas which haven't been constructed yet
-	One vital hallway which is missing is a second main entrance into aft engine


Keep in mind this is and alpha test. It is playable, but still has areas missing which
will be included in the final build.

alpha 0.61
- 	The current location of the cc is not the final one. It has been placed
	there since there is no marine start yet
-	There is only 1 hive in this version
-	Since there is no readyroom you are spawned inside the map. to join a team 
	bring up the console and type "jointeamone" or "jointeamtwo" without the 
	quotions (team one is marines, team two is aliens)
-	It is adviced to run the map using sv_cheats 
	(bring up the console and type "sv_cheats 1" )
-	some areas are not don yet and are still going to be optimized due to 
	bad w-poly
-	This version cannot be used for a multiplayer game, it works but you 
	only have one marine starting point
- 	brightness/lighting tweaks for the people who had serious problems with the brightness
- 	alpha 0.6 found bugs fixed


alpha 0.6
- 	The current location of the cc is not the final one. It has been placed
	there since there is no marine start yet
-	There is only 1 hive in this version
-	Since there is no readyroom you are spawned inside the map. to join a team 
	bring up the console and type "jointeamone" or "jointeamtwo" without the 
	quotions (team one is marines, team two is aliens)
-	It is adviced to run the map using sv_cheats 
	(bring up the console and type "sv_cheats 1" )
-	some areas are not don yet and are still going to be optimized due to 
	bad w-poly
-	This version cannot be used for a multiplayer game, it works but you 
	only have one marine starting point

I'm interested to know what you think about the overall brightness, to dark or just right...

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