	     ___   _____   _   _   _   _____        _____  __    __ 
	    /   | /  ___| | | | | | | /  _  \      |  _  \ \ \  / / 
	   / /| | | |     | |_| | | | | | | |      | |_| |  \ \/ /  
	  / / | | | |     |  _  | | | | | | |      |  _  {   \  /   
	 / /  | | | |___  | | | | | | | |_| |      | |_| |   / /    
	/_/   |_| \_____| |_| |_| |_| \_____/      |_____/  /_/     
   _   _    _____   _   _       _   _        _____       ___   __   _   _
  | | / /  /  _  \ | | | |     | | | |      /  ___/     /   | |  \ | | |_|
  | |/ /   | | | | | | | |     | | | |      | |___     / /| | |   \| | 
  | |\ \   | | | | | | | |  _  | | | |      \___  \   / / | | | |\   | 
  | | \ \  | |_| | | |_| | | |_| | | |       ___| |  / /  | | | | \  |  _
  |_|  \_\ \_____/ \_____/ \_____/ |_|      /_____/ /_/   |_| |_|  \_| |_|

 _______________________________________________________
|Achio beta 1.0						|
|							|
|Map author information:				|
|------>						|
|	Name:		Martin "Kouji_San" Borgman	|
|	Location:	The Netherlands, Hoogezand	|
|	Email:		kouji_82@hotmail.com		|
|	Website:	www.koujis.cjb.net		|
|							|
|Fighter credits:					|
|------>						|
|	Modeling by Chrono				|					
|	Email:		clericchrono@gmail.com		|
|	Website: 	www.nsarmslab.com/chrono	|
|------>						|
|	Skinmeshing by CoolCookieCooks			|					
|	Website:	www.cookiesdomain.tk		|
|------>						|
|	Skinning by Darkstorn				|
|							|
|Computer console text by john_sheu			|
|_______________________________________________________|

I would like to give out a special thanks to everyone from
the ns forums who has supported the map or has given feedback 
for improvement. It's been very helpfull...

Achio development thread:
http://www.natural-selection.org/forums/index.php?showtopic=58601&st=0

Instructions:
To install the map into your steam directory, just extract it 
in your "Steam\SteamApps\your-account\half-life\nsp" directory.

Have fun \o/
- Kouji San

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Release list beta 1.0:

Map resources:
Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            219/400        14016/25600    (54.8%)
planes          14269/32767     285380/655340   (43.5%)
vertexes        25214/65535     302568/786420   (38.5%)
nodes           13900/32767     333600/786408   (42.4%)
texinfos         5986/32767     239440/1310680  (18.3%)
faces           17472/65535     349440/1310700  (26.7%)
clipnodes       32626/32767     261008/262136   (99.6%)
leaves           7934/8192      222152/229376   (96.9%)
marksurfaces    27404/65535      54808/131070   (41.8%)
surfedges       79236/512000    316944/2048000  (15.5%)
edges           43799/256000    175196/1024000  (17.1%)
texdata          [variable]     310400/4194304  ( 7.4%)
lightdata        [variable]    6680322/9437184  (70.8%)
visdata          [variable]     375514/2097152  (17.9%)
entdata          [variable]     116152/524288   (22.2%)
126 textures referenced
=== Total BSP file data space used: 11024160 bytes ===

Known issues:

- Lighting
	* Maintenance bay on top of fighter cockpit
	* The bottom of the two doors which go up are black (computer core)
	* 2 brightspots near aftengine	
	* Both generator hives have blackout issues near the 45 degrees angled support pillars
- Detected bug:
	* The sound when the player tries to close the doublebutton door, which isn't possible
	  during the round doesnt play (minor bug)

Beta 1.1 optimisation will continue, I will mainly adress the memory used for lighting which 
could give performance issues.

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Previous release lists:

alpha 0.86
- 	The current readyroom is a Temporary one.
-	The black walls are areas which haven't been constructed yet
-	One vital hallway which is missing is a second main entrance into aft engine


Keep in mind this is and alpha test. It is playable, but still has areas missing which
will be included in the final build.

alpha 0.61
- 	The current location of the cc is not the final one. It has been placed
	there since there is no marine start yet
-	There is only 1 hive in this version
-	Since there is no readyroom you are spawned inside the map. to join a team 
	bring up the console and type "jointeamone" or "jointeamtwo" without the 
	quotions (team one is marines, team two is aliens)
-	It is adviced to run the map using sv_cheats 
	(bring up the console and type "sv_cheats 1" )
-	some areas are not don yet and are still going to be optimized due to 
	bad w-poly
-	This version cannot be used for a multiplayer game, it works but you 
	only have one marine starting point
- 	brightness/lighting tweaks for the people who had serious problems with the brightness
- 	alpha 0.6 found bugs fixed


alpha 0.6
- 	The current location of the cc is not the final one. It has been placed
	there since there is no marine start yet
-	There is only 1 hive in this version
-	Since there is no readyroom you are spawned inside the map. to join a team 
	bring up the console and type "jointeamone" or "jointeamtwo" without the 
	quotions (team one is marines, team two is aliens)
-	It is adviced to run the map using sv_cheats 
	(bring up the console and type "sv_cheats 1" )
-	some areas are not don yet and are still going to be optimized due to 
	bad w-poly
-	This version cannot be used for a multiplayer game, it works but you 
	only have one marine starting point

I'm interested to know what you think about the overall brightness, to dark or just right...

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