=====================================================================
   Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Status		:	Version 2
Title		:	Dark Canyon
Filename	:	ns_darkcanyon
Author		:	Avitar aka David Smith
Home page	:	http://www.avitar.net
Description	:	None yet.
Previous Maps	:	ns_darkcanyon, ns_miniseige, ns_postpile

------Credits and Thanks---------------------------------------------
All of you Playtesters for your constructive feedback.
XP-Cagey For consisteit help in the forums & sweet tools {
	Give this guy another cookie.
}
DF {
	Who ever made that sweet wave! (contact me for credit)
}
Nextkiller {
	telling me about my mistake with the lame trigger_relays
	and game_text
}
Mark, Shadow, etc. {
	for hosting my maps
}

??? Did i miss some one.. send me an email ???

------Play Information-----------------------------------------------

Deathmatch	: 	No
Single Player	:	No
Natural Selection :	YES!
Map Description	: 	In NS map terms this is a small map
How Many Players:	32 
Map Standards Type:	Non-offifial map.

------Map Information------------------------------------------------

New Textures	:	Yes
New Sounds	:	Yes
New Models	:	No

------Construction---------------------------------------------------

Base		:	From scratch.
Editor(s) used	:	Valve Hammer 3.4 beta
                        Latest Zoners Tools
                        Nems Batch Compiler 2.0.3.1
                        Milkshape 1.7.0
                        Adobe Photoshop 7.0
                        Wally 1.55b
Compile Machine	:	AMD 2600+, 512MB DDR 2800 RAM
Compile time	:	a few minutes per full compile

------Map Instructions-----------------------------------------------

Unzip the files in this archive to your NS directory.

When you unzip them it should place everything in the right directory, just in 
case though open the maps/*.res file to see the proper locations.

------Copyright-Permissions------------------------------------------

Authors MAY NOT use this level as a base to build additional levels. 

------Background-----------------------------------------------------

Wow just a lot of NS playing on www.marks-servers.com...

I noticed a need for a intense fighting map that NS that was fair
and balanced for both teams.

During version 1 tests most games lasted over 1 hour. Some games even 
exceeded 3 hours.

------Revision History-----------------------------------------------

Created/modified version 2 (took about 2 hours)
- text tips about map play added
- marine wall is now destructable on either side of the door
- the door is now operated by a single switch (instead of 2)
- more ledges
- rounded out many of the hard corners
- smoothed out lighting a bit for bad video cards (brightened too)
- added a few resnodes
- added some climbing blocks to help early game for marines / late game for aliens
- adjusted commander veiw height
- altered mini-map
- adjusted res files etc.

Created version 1 (took about 30 minutes)


------Planned Changes------------------------------------------------

none
