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-----------------------------ns_Cloister-----------------------------
----02/06/04--------------------------------------------Version 1----
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- 	Author: tB | lyndak-TSA[c/v] | CL			    -
- 	Contact: lyndak@brotherhood-online.co.uk		    -
- 	Website: http://www.brotherhood-online.co.uk/		    -
- 								    -
- Changelog:							    -
-  		      ----- v1 Release -----    		    -
- + First public release! Thanks for all the help from all the	    -
-   people that beta tested and contributed (especially Mark! :D)   -
-  		      ----- b3 Changes -----    		    -
- + Added another hive res node (3 in total) - if this doesn't work -
-   we'll have to think of something else.			    -
- + Increased Forcefield drop time to 5mins again (4 was too short) -
- + Increased time on Hive Door from 20 to 25mins.		    -
-   (make things less rushed)					    -
-  		      ----- b2 Changes -----    		    -
- + Fixed Alien door bug & added an entirely new Alien vent system. -
- + Added Vent exits at every bunker connecting to the new vent     -
-   system, also an exit at the top of the hive tunnel for Aliens.  -
- + Reduced Forcefield drop time to 4mins (previously 5mins) to	    -
-   help decrease immediate sieging.			 	    -
- + Added an extra starting res node for the Aliens to make things  -
-   a tad smoother.						    -
- + Added changelog with beta 2 (ns_cloister_b2) release.	    -
- 								    -
-    Thanks to Mark at Mark's Custom for helping us beta test!!     -
-		    http://www.marks-servers.com/ 		    -
- 								    -
-   And to all of the people who played on his servers and gave     -
-  	    		CONSTRUCTIVE criticism!     		    -
- 								    -
- Marine objectives:						    -
- + Capture resource rooms.					    -
- + If you choose to relocate, weld off your			    -
-   spawn res nodes!						    -
- + Defend the resource rooms from the alien 			    -
-   menace.							    -
- + Should you be overwhelmed, fall back and			    -
-   hold them off until the Hive Tunnel opens,			    -
-   then move through and eradicate the				    -
-   infestation.						    -
- 						    		    -
- Alien objectives:						    -
- + Capture resource rooms.					    -
- + Eliminate marine team before the Hive			    -
-   tunnel opens.						    -
- + Should you fail, defend central hive			    -
-   heavily, use acid rockets when marines			    -
-   are welding the hive tunnel hatches.			    -
- + If the marines break through, destroy the			    -
-   middle boxes to seal off the hive junctions.		    -
- 						    		    -
- If you like the map please (PLEASE) tell us about it!		    -
- Drop us emails via cloist@brotherhood-online.co.uk		    -
- or lyndak@brotherhood-online.co.uk!				    -
- Feel free to stop by on our forums as well, we need your input!   -
- Suggestions? Ideas? Frustrations? Use one of the contact methods  -
- above!						    	    -
- 						    		    -
- A note about some of the textures used in this map:		    -
-   There are a few textures in this map from other custom maps,    -
-   I can't remember all of them, but I don't take credit for them  -
-   Anyway, credit where credit is due, but it's not due to me :)   -
- 						    		    -
- 		This map is dedicated to teh Cloist    		    -
- 	      ...you're a nub, but we love you anyway.		    -
- 						    		    -
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