CO_PRIME (PT2) By Kalessin (Contact: Pete.ab@btinternet.com) (#UC-NS IRC on irc.quakenet.uk)
# This is unfinished.

Several fixes have been made since PT1, all are listed below.
- Clipped the vents to allow fast movement through them (You no longer get stuck on pipe junctions)
- Reduced entities from 360 to 287 to improve server performance.
- Changed gamma setting to 1.1 to prevent washed out menus (This does affect how the map looks to some degree)
- Scaled fog in hive area to provide a better mist effect.
- Repaired the ladder in half-pipe (You can now get to the very top without having to crouch).
- Repaired the teleporter (Resets after each round.. works after more than one round)
- Provided more cover in the hive area to help the aliens defend. (More cover may be needed yet)
- Clipped a few notorious 'stuck' issues, you can no longer get stuck in certain areas in Marine Start.
- Modified the doors slightly to stop them from bugging out and not opening.. (They may still require some work)
- Moved CC and removed one armoury (Now aliens cannot hide behind the CC by the wall).

If there are any further problems, please E-mail me and I will hopefully have it fixed for the final version. I am most concerned with server performance and how the map balances out - is it marine or alien biased? I would also like to find out whether or not the doors are seen as annoying, or acceptable.

Thanks for downloading. (Apologies for any previous version confusion).

Have Fun :)

- Pete

