                    ===============
                      CO_OVERMIND
                    ===============
                      ReadMe V1.2
-------------------------------------------------------
Version : Beta 3
Filename: co_overmind_b3.zip
Author	: Rendy.[CZech]
E-mail  : Rendy-man@seznam.cz
-------------------------------------------------------
Duration of work    : ~ 4 months of my life
Date of Compilation : night from 16.3.2004 to 17.3.2004
-------------------------------------------------------
Changelog:

-Beta 1 [6.3.2004]:
 -First released version
-Beta 2 [8.3.2004]
 -Added third path to the hive
 -Added weldpoints
 -Fixed bug with mdl.files
 -Deleted some cyclers and infodecals
 -Small layout changes
 -Clipnodes tweaking
-Beta 3 [17.3.2004]
 -Solved sprite bug
 -Added weldpoint
 -Added ventilation system
 -Small layout changes
 -Clipnodes and leaves tweaks
 -Added custom signs
 -Added speaker
 -New ReadyRoom
 -Added custom music and ambience sounds
-Final (next version)
-------------------------------------------------------
Required files:

maps\co_overmind.bsp                      [7148kB]
maps\co_overmind.txt                      [   6kB]
models\co_overmind\armory.mdl             [ 526kB]
models\co_overmind\pbchair.mdl            [  25kB]
sound\co_overmind\0X0D.mp3                [ 484kB]
sound\co_overmind\0X04.mp3                [1400kB]
sound\co_overmind\speaker1.wav            [  68kB]
sound\co_overmind\speaker2.wav            [  96kB]
sound\co_overmind\speaker3.wav            [  48kB]
sound\co_overmind\fluorescent.wav         [  43kB]
sprites\co_overmind\fire.spr              [  47kB]
sprites\co_overmind\rjet1.spr             [  21kB] 
sprites\co_overmind\moths.spr             [  12kB]
sprites\co_overmind\smokepuff.spr         [  11kB]
sprites\minimaps\co_overmind.spr          [ 321kB]
co_overmind.wad                           [2481kB]
-------------------------------------------------------
Worldmodels credits:

-Members of kill2thrill.com for destroyed Armory model

-Creator of map Europa for Chair model
--------------------------------------------------------
Textures credits:

-Chrome Angel
-Blueman
-NS team
-Valve
--------------------------------------------------------
Sounds credits:

-Valve
-NS team
-Gearbox
-Konami (Metal Gear Solid)
--------------------------------------------------------
Features:

-Very big map (for Combat)
-Attemp to create atmospheric enviroment
-Shake and sound effect after hive dies
-To reach hive, marines must go deeper to the facillity 
 or weld the doors near MS
-Second Armory behind the weldpoint
-Complex ventilation system
--------------------------------------------------------
Known bugs:

+Higher world polygnos values in some areas (~800)
+Only 2 routes to the hive 
+High count of entities due the problem with hlvis and
 leaves
+Water in bottom of map isn't blocked by VIS correctly
+One face isn't rendered propertly 

+[solved]
-[not solved]

Runtime entities: 275 of 275
--------------------------------------------------------
Hardware, Software:

Editor   : Valve Hammer Editor 3.5(beta)
Compilers: HLCT 2.5.3, CUSTOM BUILD 1.7.p13 by XP-Cagey
Hardware : AthlonXP 2500, 512MB RAM

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            216/400        13824/25600    (54.0%)
planes          59252/65535    1185040/1310700  (90.4%)
vertexes        33278/65535     399336/786420   (50.8%)
nodes           14973/32767     359352/786408   (45.7%)
texinfos        10553/32767     422120/1310680  (32.2%)
faces           24035/65535     480700/1310700  (36.7%)
clipnodes       32554/32767     260432/262136   (99.3%)
leaves           8109/8192      227052/229376   (99.0%)
marksurfaces    33054/65535      66108/131070   (50.4%)
surfedges      110105/512000    440420/2048000  (21.5%)
edges           59179/256000    236716/1024000  (23.1%)
texdata          [variable]      13996/4194304  ( 0.3%)
lightdata        [variable]    3790263/6291456  (60.2%)
visdata          [variable]     264228/2097152  (12.6%)
entdata          [variable]      56598/524288   (10.8%)

Texture usage is at 3.95 mb (of 4.00 mb MAX) 

Compile Times:

CSG:      4m 57s
BSP:      2m  1s
VIS:     17m 18s
RAD: 12h 10m 27s
----------------------------------------------------------
Compile parameters:

CSG:-hullfile C:\nshulls.txt -cliptype precise
BSP:-chart
VIS:-full
RAD:-extra -sparse -nomatrix -chart -chop 32 -texchop 16 
    -dscale 4 -gamma 1
----------------------------------------------------------
Wads in use:

-ns.wad
-ns2.wad
-ns_bast.wad
-ns_hera.wad
-halflife.wad
-ns_tanith.wad
-co_overmind.wad
----------------------------------------------------------
Thanks to:

-Drunken.Monkey for hint about rad paramaters
-XP-Cagey for his complilers
-Flayara for Natural Selection
-Valve for Half-Life
-Members of Natural-Selection formus for their ability give 
 me new strenght for mapping
-Members of Natural-Selection formus because they learn me 
 how to make maps for Half-Life
-All who like this map
-All who don't like this map and help me to improve it
-All who made tutorials wich I read





17.3.2004 18:18 
Chomutov, Czech Republic

(c)Rudolf Klenovsky