CO_HALO - BETA 6
----------------

This is an early beta version of the map.  This is therefore still a work-in-progress, and does not nescessarily represent the final version of the map, so please don't hate me for it.  Please give any and all feedback on the map.

Please do not distribute this file without my permission.


Version:	Beta 6
Gamemode:	Combat
Author:		Andrew "Insane" Jones
E-mail:		saneysaney@gmail.com
Website:	http://insane.thezazi.net


Changelog
---------

Beta 6 (11/05/05)

 - Fixed lighting and particle systems in readyroom.
 - Fixed clipping issue with chairs in RR and MS.
 - Revamped the CC/Armoury area to make it less cramped.

Beta 5 (15/02/05)

 - Extended readyroom.
 - Extended the walkways in the hive and added a ladder.
 - Replaced the armoury behind the weldable near the hive with an unbuilt observatory (this is experimental).

Beta 4 (31/10/04)

 - Small aesthetic changes and bugfixes.

Beta 3 (31/10/04)

 - Added an easter egg.
 - Changed the area that used to be The Chasm to lower line-of-sight and remove the pit near the marine spawn.
 - New hive with better entrances.
 - Changed the hub; added detail.

Beta 2 (18/09/04)

 - Added a proper readyroom.
 - Fixed armoury placement - it now has lightdata.
 - Fixed the trigger_hurt at the bottom of The Chasm - it now harms skulks.
 - Lowered the console at Reception.
 - Particle System glitch behind the console seems to have disappeared.  Please let me know if it returns.
 - Raindrop sprite in hive is now properly oriented.
 - Several small visual updates.


Please notify me of any bugs.


Credits/Acknowledgements
------------------------

Hypergrip (Sound effects)
Fam (Graphics)
MrBen (Textures)
Roadmaster (Chairs Model)
Spacer (Textures)
TyrNemesis
Mendasp
Zazi
BobTheJanitor
Zunnni
The #nsmapping crew    

-Andrew "Insane" Jones.