co_freefall Beta 22 (March 16, 2004)
Designed and Created by Nick "HoundDawg" Slevkoff
http://www.wwgaming.com
http://www.voogru.com


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OVERVIEW

This map can be looked at as a "fun" combat map or it can become a serious combat map.  I won't really know what the outcome will be until after a few playtests and feedback from the players playtesting the map.  The concept is simple though, aliens start at the topmost part of the map, while marines start at the bottom.  There is a bridge in the middle with 2 elevators for marines to take up.  This provides marines with the choice of getting jetpacks or using the elevators, while aliens can just fall down.


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INSTALLATION

Unzip the archive to your "\nsp" folder and be sure to have "Use Folder Names" so the files go in the proper locations.  If you have problems, here is a list of files and where they should go:

\maps\co_freefall_b22.bsp
\sprites\minimap\co_freefall_b22.spr


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CHANGE LOG

Beta 22
- Reduced Radiation Damage in New Freefall Tube
- Removed Top Grate Above Glass Tube
- Decreased Breakable Wall Strength from 3k to 1k
- Reversed Landing Bay Fan Direction
- Lowered Water Cavern (now even deeper)
- Decreased PG 2 Welding from 60 seconds to 30 seconds
- Added Another PG (back to ship) in PG 2 Hive Level Tunnel (for when unwelded)
- Raised Hive a Tad (less JP friendly)
- Added Hive Sound
- Increased Wind Sound at Top of Primary Freefall Hole
- Decreased Breakable Primary Hole Strength from 3k to 1k
- Added Clip from Wing to Top Ship
- Lowered Ship Ladders a Tad (easier to reach and use)
- Lowered CC Floor Down 2 Steps (more Onos friendly)
- Added a Grate Over Ship Engine Pipes
- Moved First Marine Spawn into Ship
- Moved External Marine Spawns on Top of Nearby Crates
- Added 2 Crates Near External PG 1 Room
- Increased Fan Speed in Large Fan Vent

Beta 21
- Lowered Hive Ceiling Near Hive (anti-JP)
- Changed Lighting in Hive Area (dividing into 3 sections)
- Changed PG 2 Top Door to Force Field (deactivate by welding on hive side)
- Removed Pulse from Force Fields (less lag)
- Decreased Size of Breakable Bay Wall in Water Cavern
- Increased Water Depth in Water Cavern
- Rounded Walls in Water Cavern
- Darkened Middle Bridge Lighting a Tad

Beta 20
- Completely New and Expanded Hive Area
- New Freefall Tunnel from Hive Down to Marine Area
- Moved 2 Marine Spawns Back Inside Ship
- Changed PG 1 Activation from 8min to 5min
- Changed PG 2 Activation from 22min to 15min
- Moved PG 2 Exit to New Location
- Disabled Random Base Turret Turning (reducing lag)

Beta 19
- Added More Clip Areas on Hive Rib Spine
- Re-Textured Hive Area Walls
- Changed Hive Area Terrain (more flat areas for evolving)
- Added Large Rock Columns in Hive Area
- Dimmed Hive Area Lighting a Tad
- Removed Lower Fan Tunnel
- Widened Elevator Shaft (eliminates getting stuck at bottom)
- Changed Ship Doors to Open/Close (buttons require a marine near the button)
- Moved 2 Marine Spawns out of Ship
- Changed PG 1 Activation from 10min to 8min
- Changed PG 2 Activation from 30min to 22min
- Added Another PG 1 from Docking Bay to Middle Bridge
- Added a Ladder to Tallest Cargo Stack
- Added Small Boxes Near Small Cargo Corners
- Phasegates Now Only Function when Marine Over Them
- Ship Laser Rods are Now Transparent with Slight Pulse
- Base Turrets Turn in Random Intervals
- Made Fan Vent Water More Shallow

Beta 18
- Added 2 (non-functional) Base Defense Cannons Outside Force Field
- Added Hurt Damage to the Force Field
- Tweaked the Force Field Pulse
- Added Pulse to Ship Lasers
- Separated 1 Marine Spawn Outside Ship
- Fixed "Hall of Mirrors" Terrain in Hive Area (left hall from hive)
- Added Spikes with Hurt Damage Tips in Hive Area
- Added Clip Down Center of Hive Rib Cage (minimize getting stuck)
- Removed 1 Fallen Beam in Lower Fan Tunnel

Beta 17
- Changed Docking Bay Door to Force Field with Outside View
- Moved Marine Spawns Around with Some Outside Ship (minimize spawn camping)
- Increased Top Ship Glass Strength from 8k to 10k Each
- Reduced Gamma from 1.5 to 1.3

Beta 16
- Fixed Fan Tunnel Lighting
- Added Small Wall with Window Around Sides and Back of Command Chair
- Added More Lighting Inside Ship
- Increased Strength of Metal Hole Tile
- Added Burn Marks on the Ship (battle wounds)
- Added Clip Areas Around Some Hive Bones

Beta 15
- Moved Ship Sound Closer to Engines
- Lowered the Ship Sound Volume
- Added a Clip to Bottom of Engine Holes
- Added Texture Lighting
- Decreased Ship Ramp Slope
- Moved PG Armory Away from Pipe
- Removed PG Re-Closure Bars
- Made Ship Glass a Tad Less Transparent
- Added More Detail to the Hangar (floor)
- Changed the Ship Texturing
- Changed the Hive Texturing
- Lowered Hive Water (again)
- Extended the PG2 Hive Tunnel
- Increased PG2 from 25 to 30 Minutes
- Added Breakable (2k health) Roof Tile Covering Large Hole
- Increased Top Fan Door Weld Time from 1 to 2 Minutes

Beta 14
- Fixed Right Hive Exit (Onos would get stuck)
- Lowered Hive Water Level
- Fixed Phasegate 2 Re-Close
- Removed Bright Yellow Blocks in Upper Fan Tunnel
- Made Hive Water a Tad More Transparent
- Changed Ship Fences into Bars

Beta 13
- Fixed Hive Water
- Changed Hive Terrain (more friendly)
- Added Ambient Sounds
- Removed Many Spot Light Sources (players got stuck and they took too much resources)
- Decreased Red Laser Rod Damage from 50 to 30
- Enlarged Clip Areas Around Engines and Engine Pipes
- Added Docking Bay Doors (non-functional)
- Added Fence Walls Inside Ship (help with Marine defense)
- Added Breakable Metal (2k) to Re-Close PG 1 Doors
- Added Breakable Metal (3k) to Re-Close PG 2 Doors
- Added a Vent from Lower Cavern to Lower Fan Tunnel
- Increased Some Rock Texture Sizes (for lower r_speeds)
- Lowered Top of East Climbable Elevator Fence

Beta 12
- Completely Teraformed Middle Area (no more box)
- Completely Re-Designed Hive Area
- Completely Teraformed Hive Area
- Added Climbable Fence on Elevator Sides
- Increased Red Rod Damage from 30 to 50
- Added More Clipped Areas (minimize getting stuck)

Beta 11
- Fixed Getting Stuck in Hive Phasegate Corner
- Fixed Marines Getting Stuck on Ship Engines
- Fixed Crate Texture Alignments
- Fixed Onos Getting Stuck in Phasegates
- Darkened ReadyRoom Lights
- Darkened Lights in the Middle Level
- Decreased Top Glass Health from 15k to 8k
- Decreased Front Glass Health from 50k to 30k
- Added Radiation Damage Near Ship's 4 Red Rods
- Added Damage for Blocking Phasegate Doors
- Decreased Hive Phasegate from 30 minutes to 25 minutes
- Raised the Ship off the Ground (skulks, gorges, lerks, and rines can fit under)
- Added Ship Landing Gear
- Added a Way Out of Elevator Bottom
- Removed Lamp Light Near Stacked Cargo Boxes

Beta 10
- Fixed Getting Stuck on Engine Pipes
- Decreased Front Glass Health from 60k to 50k
- Decreased Top Glass Health from 20k to 15k
- Removed Inside Glass
- Remade Bay Spot Lights
- Fixed Phasegate Doors
- Expanded Hive Phasegate from 20 minutes to 30 minutes
- Increased Lower Fan Power from 1000 to 1500
- Moved Outside Marine Spawns into Ship
- Changed Marine Spawn Lighting (very simple light entities for testing)
- Removed Top Slanted Ring from Middle Level
- Fixed Ramps at Middle Level
- Added 5 Spikes to Hive Area (less JP friendly)
- Changed ReadyRoom to Match Changes to Middle Level of Map
- Fixed .RES File

Beta 9
- Completely Redesigned Marine Start (now a spaceship in a docking bay)
- Marine Ship Glass Strength: 3 Middle = 20k/ea, 2 Front = 60k/ea, 4 Inside = 2k/ea
- Doubled the Amount of Light in Fan Vent
- Changed Phasegates (PG) into one-way Teleports (still timed at 10 and 20 minutes)
- PG Teleports are Un-Killable
- Moved 2 Alien Spawns Behind Hive
- Re-Brushed Timed and Weld Doors (some issues with old ones)
- Completely Redesigned Middle Bridge Area (now a rock formation)
- Removed Lower Elevator
- Added Fan in Place of Lower Elevator (only goes to middle bridge, no weld needed)

NOTE: I am clearly aware of the visual rendering issues, but I chose to release in order to get gameplay testing going while I work on the issues.


Beta 8
- Added Phase Gate at Marine Spawn (~10 minutes)
- Added Phase Gate at Bridge (~10 minutes)
- Added Phase Gate at Hive Area (~20 minutes)
- Made it Easier to Enter Small Holes to MS Level from Above
- Reset Middle Glass Health Back to 40k
- Created & Packaged Minimap

Beta 7
- Changed Welding Areas Due to Several NS Bugs
- Added 2 Small Holes in Lower Drop Zone Above Marine Start

Beta 6
- Removed Center Fan From Marine Start (caused glitches in center glass)
- Added a New Fan Tunnel from Marine Start to Hive Area (requires 2 welds)

Beta 5
- Added Sludge Water in Hive Area
- Removed 1 Light from Hive Area (was too bright)
- Fixed Center Glass Which Allowed Aliens to go Through
- Moved a few Marine Spawns Around

Beta 4
- Fixed Lighting in Hive Area
- Changed a Few Walls Near Hive
- Removed Double Air Vents from Top of Marine Base
- Added an Air Vent Inside Marine Base
- Added Center Push Trigger Which is Activated After Center Glass Broken
- Increased the Elevator Button Reset Delay (Now only is pushable after the elevator is down)
- Increased Side Glass Strength

Beta 3
- Simplified Hive Area
- Re-Textured Hive Area
- Removed Inner Marine Start Doors
- Expanded Outer Door Trigger Areas
- Added 2 Fans with Vertical Push on top of Marine Start
- Increased Lighting in Marine Spawn Room
- Increased Center Glass from 30k to 40k
- Increased Side Glass from 4k to 10k
- Removed IPs from Marine Spawns (too confusing for players)
- Moved Marine Spawns Around to Provide More Random Positions
- Re-Textured Stripe Textures at Marine Start, Elevators, and Bridge
- Removed Broken Elevator Buttons from both Elevators
- Increased the Elevator Button Reset Delay (players were pushing it too frequently)
- Decreased Lower Elevator Speed from 250 to 200 (looking to minimize getting stuck)

Beta 2
- Fixed Bottom Elevator so Onos Doesn't Get Stuck
- Removed 3 Lights Under Hive Area (not needed)
- Completely new Alien Hive Area (redone from scratch)
- Increased Maximum Viewable Distance
- Using White Light in Hive Area (not green)
- Fallen Light from Bridge is Now Broken
- Top Elevator Buttons No Longer Function
- Added Button Texture to Opposite Side of Elevator Buttons
- Elevators Auto-Return to Bottom after 10 Seconds
- Bottom Elevator Now has an Extended Tunnel
- Greatly Increased Health on Marine Glass
- Fixed Middle Marine Glass Breaking Both Layers (hopefully)
- Moved CC to Pocket 
- Added An Armory on CC Side
- Resized Door Triggers
- Extended Ready Room Making it Deeper (more black and further drop)


Beta 1
- First Release


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Copyright (c) 2004 by Nick "HoundDawg" Slevkoff
