Frontiersmen Data :: Marine :: Weaponry: LMG
Knife Shotgun Trip Mine Jet Pack | Pistol Heavy Machine Gun Welder Heavy Armor | Light Machine Gun Grenade Launcher Turret Siege Turret
Desc.: Full automatic, lightweight, given to all Frontiersmen. Use: Default, starting weapon. Fair damage and range. Versatile and effective, more so in groups. Data: This utterly reliable weapon is standard issue for all Frontiersmen. Based on a Czech-Consortium design, and modified with United Trans-States parts, the CZU's high rate of fire and near non-existent recoil represent the peak of light-weight, multi-use weapons. Against standard human opponents, the CZU shreds armor and delivers extreme suppression capabilities. Against the Kharaa, it allows rapid response for a squad, especially against fast moving targets – but should not be used as a solo-mission weapon against heavier targets. At long range, its slight spread reduces accuracy.
CZU (LMG)
Damage | 10
Clip | 50