Kharaa Data :: Species :: Skulk: Hive-Learned Abilities
Summary: The most common species encountered. They are capable of blurring speed and leaps of near limitless height. The Skulk is a light, wiry creature around the size of a very large dog. Lacking any projectile attacks, it specializes in melee. It moves on all fours – each leg terminates in a long, sharp, bladed bone. It can attack with these, and its powerful jaws. If it cannot be stopped before reaching its target, its target is in serious trouble. [Name]
Skulk
Two/Three Hive Abilities Two Hives: Leap a visually stunning sight – the leaping ability that a Skulk evolves when two hives are operational allows it to run away with breathtaking speed … or attack just as quickly. Closing large distances and attacking in one maneuver, it becomes difficult to hit, and impossible to run from. The full range of these leaps have not been measured – our ships and bases aren't big enough. Three Hives: Xenocide the final, deadliest attack of the Skulk. And we mean final. Chemical glands crack open and mix in the center of the Skulk's body, foaming and expanding so rapidly that its body explodes. Though the force of the explosion is itself enough to kill even a heavily armored marine, the Skulk's bones are also specially evolved to splinter into tiny shards. A well placed, well timed xenocide can obliterate an entire squad. The concussive force of the blast makes it twice as effective against marine structures.