Kharaa Data :: Species :: Gorge: Hive-Learned Abilities
Summary: Belligerent and obese, Gorges serve as a kind of mobile hive and support unit. Their most important role is triggering new hives and creating chambers from lumps of raw matter they … un-digest. Without them the aliens cannot keep pace with marine research and upgrades. To this end, they receive resources much faster than other species, and can tap a larger amount. They can also spray healing bacteria from their mouths, restoring chambers and other aliens to full effectiveness. Though their role is not as aggressive as the other species, they consistently find ways to cause mischief and support attacks on enemy positions. And with their spit, web and babbler abilities, underestimating them in combat is a dangerous mistake. [Name]
Gorge
Two/Three Hive Abilities Two Hives: Webs Gorges often protect sensitive areas with sticky strands of a fibrous, mucous-like substance. When tripped, a web strand immediately unanchors from both ends, and contracts around its victim. After a few moments of struggle a marine can break free – but until he does he will be moving much slower, and won't be able to use his weapons, jump, or use jet packs. Webs are highly susceptible to heat: welders can burn them away without activating them. Multiple webs have cumulative effects. Three Hives: Babblers with this most advanced ability, the Gorge becomes a kind of hive itself. It can spontaneously create primitive, fully autonomous Skulks, that attack any enemies nearby. These Skulks are not as powerful or clever as hive spawned ones, and are also unstable. If not destroyed in combat, they self-destruct after 15 seconds, doing damage to any enemies nearby (a lesser version of xenocide).