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- HiveMind 4.0 - a Natural Selection MetaMod Plug-in - 
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Website: http://hivemind.game-mod.net/

Welcome to the HiveMind 4.0 Readme.txt file!

Did you like the bot?
Did you hate the bot?

Either way we want to know!

E-mail karl@miasmaentertainment.com for Bot launcher help, suggestions, fan mail, Level bugs, General bugs, 
FAQ, etc. Please post your thoughts on the HiveMind forums http://forums.revora.net/index.php?showforum=412

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WARNING!!:

When using HiveMind, make sure to always set your Steam interface language to 
English. German testers have reported issues with HiveMind when language
is set to German.

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Console commands:

hive_add           | Add an AI
hive_remove        | Kicks all bots off the server


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User Comments:

Actual quotes from Fraggle, the tester.

"they used first and second weapon, nice to see a lerk make umbra and attack a group of rines"
"packmovement is great, hivemind usually group in two or three to attack"
"there was a game on tanith, were a second hive was built within the first 5 minutes, a third after 30 minutes.."

Actual quotes from Random users.

"HiveMind rocks!" - Rkp, See http://forums.revora.net/index.php?showforum=412 (feedback sub-forum)
"Your bots rock btw" - briguy, See http://features.moddb.com/99 (comments)

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Planned features:

- Lift Support (suggestion from: Frogger)

Ideas? e-mail me!

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Changes/added/removed:
[v4.0]
 Added support for Natural Selection v3.0 Final.
 Changed loading protocol slightly.
 Moved waypoints and experience files into addons\hivemind\waypoints
 Added new waypoint identifier - DLL will refuse to load old waypoints
 Added support for the following NS v3.0 Full maps-
co_dust (custom map)
co_pulse
co_faceoff
co_sava
ns_eclipse
ns_veil
ns_tanith
ns_bast
 You can no longer add a bot on a map without waypoints

[v3.8]
 Fixed bot leaping and such bug around chambers
 Added a "[hm]" tag to hivemind names
 Added new names

[v3.7]
 Improved bot combat procedure by %100
 HiveMind now have names again
 Bots will now build DC at resource towers
 Added support for ns_nothing
 Added support for ns_altair
 Fixed crash bug

[v3.6]
 Skipped version number...

[v3.5]
 Gorges should bile-bomb structures now.
 Added support for ns_lost. (Previously impossible due to a crash bug in the old hivemind engine.)
 Increased gorge rate-of-fire by removing healspray from the combat
moves rotation.
 GREATLY increased Hive-building rate
 Fixed bug which caused hive-building to be broken.
 Celerity should be evolved a lot more.
 Tried to implement tasty bunnyhop.
 Bots now evolve hive#1 and hive#2 upgrades in combat (allowing leap, web, etc.)
 Fixed: Bug where bots could use leap, charge, parasite, (and other non-damaging attacks) on buildings.
 Added support for ns_bast
 Added support for web (gorge)
 When moving, bots should randomly leap, blink, stomp, primalscream and web.
 [RANDOM PLUGINS=SPOREMINES] Gorges should place sporemines a lot more.
 Added leap and metabolise to combat moves (parasite, bite, leap for skulks, metabolise, blink, swipe for fade)
 Now bundling metamod all-mod-support patch 10 for NS Beta 5.

[v3.4]
 Added Remove command to hivemind menu, and restored the hivemind menu.
 Added 'hive_remove' command that kicks bots
 Tidied general code.
 Now bundling metamod all-mod-support patch 9 for NS Beta 5.
 Added support for NS beta 5.
 Fixed crash bug with metamod.

[v3.3]
 Added support for ns_oasis
 Onos now charge, skulks now leap, lerks now primal scream, and fades blink alot more.
 Tweaked with Gorge/Build chamber gestating and increased rate of
gestating to fade or lerk
 Restored hivemind menu (not bound for now)
 Added so bots will now also use charge, leap, blink and primalscream a lot
 Made bots healspray structures
 balanced chamber-building
 Fixed up metamod intergration which caused bots to be disoriented.
 Made bots jump a bit more during combat.
 Bots will randomly choose an MC or DC upgrade at the hive (used for NS-Combat!)
 Found a linkage issue that stopped gorges healspraying
 got bots to build RT defense (ocs)
 Fixed up stupid bug where eggs would spin around.
 Fixed ladders
 Humanized waypoint code.
 Got rid of HiveMind.cfg as it was not needed. 
 Fixed up combat so:
Skulks parasite/bite
Fades (sometimes) blink
 Fixed marine structure code so gorges stopped healspraying marine structures
 Added support for classic ns mode (ns_ maps)
 Added support for ns_metal
 Added support for ns_nancy
 Added support for ns_tanith
 Added support for ns_eclipse
 Added support for ns_veil
 Added support for ns_origin
 Kept all co_ waypoints for better combat support
 Support for all lifeforms in ns classic.
 Bots will build hives, resource towers, defense, offense, sensory and movement chambers.
 Bots will randomly evolve a defense upgrade if they see
a DC, a movement upgrade if they see an MC, and a sensory
upgrade if they see an SC.


[v3.2]
 Added support for metamod
 Added support for valve's steam
 Removed bots gestating to lerk
 Added gorge support 
 Found and fixed a bug that disallowed evolving in NS 3 Beta 4
 Restored the HiveMind menu (not perfect, but it's back now)
 Added support for co_kestrel, although a bit screwey.
 Improved bot-combat
 Bots should Bunny-Hop alot more
 Added support for NS3b4
 Updated co_pulse waypoint
 Added: Bots will now evolve celerity, adrenaline AND carapace if they see a hive.
 Updated co_rebirth waypoint
 Fixed HiveMind seeing a CC or the armory from anywhere psychopathically
 Added support for co_core


[v3.1: Combat]
 If skill is between 41-50, AI will evolve redemption instead of regeneration.
 Hivemind AI's will evolve regeneration @ hives
 Added support for NSBeta 3.0: Combat (combat maps only)
 Added support for co_rebirth
 Added support for co_pulse
 Added support for co_daimos
 Added support for co_faceoff
 Added fade evolution
 Added Onos evolution 
 Added lerk evolution
 Fade: Added swipe support
 Added: Cant add AI unless wp support.


[v3.1]
 Changed names so they have "skills" and no lamers can patch it
 Added support for ns_origin
 Added support for ns_tanith
 Added support for ns_veil
 Added support for ns_caged
 Added support for ns_hera
 Bots Follow Waypoints :D !!! WOHOO!
 Added some better navigation. 
 More lerks appear
 Found and fixed a bug in Hive-building
 Fixed bugs where bots would go psycho at Marine rts
 Fixed fades trying to kill you with Metabolize
 Completely wiped chat func 
 New welcome message
 Console messages
 Added Smartuse ladder code (bots will try to get on a ladder, if they cant then JUMP!!! :D )
 Bots jump while killing marines
 Bots should stay skulk a bit more


[v3.0]
 Got rid of paths so all levels are supported
 Gorges will build around resource towers instead of attacking.
 Fades SHOULD only use "swipe"
 Bots occasionally use other moves (blink, stomp, parasite)
 Bots wont be added if no paths for map
 Added Resource-mind feature (bots see resource nozzles, if theres an 
alien resource tower on there, ignore it, 
if theres marine res tower attack it, and if theres nothing there build a resource!!)
 Added support for users using Direct3D video mode
 Bots build OC infront of ladders and doors
 Gorges build OCs and DCs near RTs, to protect and heal them.
 Bots build hives
 Hivemind builds OCs, and one of the 3 chambers near the hive (percent basis)
 Bots randomly select a DC upgrade when they see an DC
 Bots randomly select a SC upgrade when they see an SC
 Bots randomly select a MC upgrade when they see an MC
 Bots morph to either lerk (on a 10% basis) fade or onos (100% basis, fade AND onos)
 Support for gorge, lerk, fade and onos lifeforms
 New names, yet again! :D
 Bots NOW not able to join marines (bug in team joining)
 removed "FILL SERVER WITH BOTS" from menu


[v2.5]

 Added a nifty func that doesnt allow you to create bots without any paths for that map
 Re-did Nav paths
 Added "Mine Evasion"; bots turn around when they see mines and head the other way
 Added "Fill server with bots" command to bot menu
 Changed: Bot names, with a fresh batch of new names, exclusive to 2.5!
 Fixed!: Bug where bots in the readyroom couldnt join aliens after 1 game!
 Fixed!: Dedicated Server issues 
 Tweaked mov-chamber usage
 Comepletely re-did building attacking and now attack them properly
 Removed Chat feature because phrases were said at the wrong time at it would be unhuman-like
 Added [hm] tag to names (like WhichBot's [wb] tag )
 Fixed bug where bots would try to kill you in the readyroom
 Added skill to hive mind menu
 Added "bunny hopping" code; bots jump most of the time - | note: improves navigation alot, especially ns_tanith
 Support for ns_eclipse added (after alot of unsuccessfull testing :) )
 Renamed names file to .hm to avoid confusion with the new .hmw level definitions
 Bots navigate better (especially on ns_bast!)
 Removed unneeded commands that existed in the hpb_bot template code


[v2.0]
 Added more bot client funcs for NS which should eliminate some bugs
 Fixed Directory bug - chat and names now work!
 Added a bot menu ( press - )
 Added a new welcome message to suit natural selection better
 Cut out most of the un-needed non-NS stuff in code
 Added a crashns command
 Fixed bug where bot would keep biting after enemy out of site
 Bots now dont kill there own team / teamplay properly implemented
 Added new bot names/bot chat


[v1.0]
 Added support for Natural selection 2.0
 Added support for Natural selection
 Added alien-only support for NS
 Added navigation
 Added enemy targeting
 Added attacking and jumping code


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Credits:

_____________________________________________________________________________________________________________
NAME                  -  URL                                 -  JOB
_____________________________________________________________________________________________________________
[MoD]Cha0s C0ntr0L           - http://hivemind.game-mod.net/        - coder, webmaster/forum administrator
Frogger                      - none                                 - tester/forum moderator
Fraggle                      - none                                 - tester/forum moderator
______________________________________________________________________________________________________________


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FAQ:

The FAQ is available on-line at http://hivemind.game-mod.net/faq.htm


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DISCLAIMER:

[ (c) 2003-2005 [MoD]Cha0s C0ntr0L ]

"HIVEMIND AI" IS A TRADEMARK OF [MoD]Cha0s C0ntr0L
ALL RIGHTS RESERVED (r)

YOU MAY NOT DISTRIBUTE THIS PRODUCT IN ANY WAY UNLESS YOU HAVE THE COPYRIGHT HOLDER'S PERMISSION

ALL CODE AND SOFTWARE UNDER THE NAME "HIVEMIND" IS COPYRIGHT (C) [MoD]Cha0s C0ntr0L.

THIS SOFTWARE IS PROVIDED FREE OF USE, THEREFORE NO WARRANTY CAN BE ISSUED FOR ANY DAMAGE, DIRECT OR INDIRECT.
WHILST THE COPYRIGHT HOLDER ASSURES THE PRODUCT BE OPERATIONAL ON MOST SYSTEMS, SOME SYSTEMS HAVE NOT
BEEN TESTED AND MAY RESULT IN DIRECT OR INDIRECT DAMAGE TO SYSTEM(s).

WARNING: IF YOU DO NOT AGREE TO THIS AGREEMENT YOU MUST REMOVE THIS SOFTWARE FROM YOUR COMPUTER IMMEDIATELY.
