Composed by "Schimmel" : schimmel@natural-selection.at

Special thanks to Hackepeter for his awesome weapon and hive sprites.

---------

My original Shock Marine with added wings and a lighter jetpack for ease of use. Yay.



Infantry Portal Conversion by "g00py"
PhaseGate Conversion by "SushiFX"  (Spec Ops.)
Turret Factory Conversion by "ShushiFX"  (Spec Ops.)
Araknoid adjustmenst by "RhaAL"
Araknoid Claw by "Evil_Ice"
Acid Rocket by "Malambis"
Nc40-3 Medical Supplies v2 by "Esuna"

***********************
Marr's Marine Vox Pack
For Natural Selection
Ver 3.1		5/27/2004
***********************


Flak Cannon Siege
---------------------

Original credits below.
Siege hackjob created by Jaeger.





---------------------
(From the Previous Readme)

Qc file modified for use in NS - by g3n

=======================================

Installation:
Extract the zip to your /ns/ folder

=======================================






[ORGINAL README]

--== Portable Flak-Cannon System ==-- 
replacement for M249 SAW

=========================================
Model: Lord Nighthawk (seagatebarracuda@yahoo.de)

Skin: Ratty, Dingo Chavez, PsychoticPenguin

Sound: Remixed sound out of the game soldier of fortune

=========================================

Installation:
simply place the mdl-files into your half-life/cstrike/models folder......the wav-files into ur half-life/cstrike/sound/weapons folder....

The other skins are as extra-zips in the zip-file..............simply replace with the half-life-model-viewer
the old textures with the new ones............

the skin-maps are in 2 versions, for example:
ratty1.bmp (this is for the v-model file)
ratty1sm.bmp (thats for the w model file...........sm are always the SMALL versions for the w file)

so no more talk, replace, and have a nice fraggin =)



========================================






===========================================
Tactical Ops OICW for Natural Selection HMG

Modelled : Tactical Ops Team
Skinned : SIXSHOOTER
Anims : NS Team
Compiled : Jim?
Peewees : Jim
Original Conversion : [ßÏÑÐ¥€¥€]
Sounds: Counter-Strike Team
===========================================

What i did was took the Grenade Launcher version of the OICW that
$niper Chance released and messed it to match up the anims to the HMG.
The reload anim is far too fast for the HMG, so you'll end up being unable
to fire until about 2-3 seconds after the reload anim completes.

I also added 'HMG' on the side of the w model so it's easier to identify
the weap whilst on the ground. If you don't like it and happen to have the
GL version, just copy that and rename w_hmg.mdl

This model goes really well with the FAMAS that was released for the LMG.

===========================================

INSTALL INSTRUCTIONS:

1. Unzip all .mdl files to Half-Life\NS\models folder
2. Unzip .wav file to Half-Life\NS\sound\weapons folder

===========================================

-40




Starship Troopers Morita Rifle for NS
 
Model by DarkB5 
Texture by Silver Fox 
Animations and Compile by Desolation 
 
To install place all the mdl files in your Half Life\ns\models folder 
 
then have fun later


------------------------------------------
Commander Hud:

########################################################################
#								       #
# Credit and props to Carbon14 for his Marine HUD which inspired this. #
#								       #
########################################################################

This Commander HUD has been successfully tested on 1024x768 and up.  I can't guarantee it will work on lower resolutions.

--TO INSTALL--

Backup your original ns\sprites folder just in case (probably located in C:\SIERRA\Half-Life\ns\sprites).  Extract into your NS sprites directory:

  commandbutton.spr
  commandstatus.spr
  logout.spr
  topdownbottom.spr
  topdowntop.spr


Disco.

For sprite artists: Recolors can be done easily by changing the 256 color to anything you want and recompiling using indexalpha.  I give full release permission to anyone who wants to tweak this HUD and release for general consumption.  All I ask is a credit in the readme to myself and Carbon14.


--Extras--

  topdownbottom_strip.spr

This sprite has a small area for the map location dialogue.  It's only good for 1024x768(barely) and up.  Use it if you like it.  Just rename to topdownbottom.spr and drop it in your sprites directory.


.... .- .-. -.. ... - .- - .. -.-.
Hardstatic