"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmapAlphaBlend
	"$translucent" 1
	"$basetexture" "Metal/metalgate003a"
	"%compilepassbullets" 1
	"$surfaceprop" "metal"
	"%keywords" "c17downtown,c17industrial,wasteland"
}
