
"LightmappedGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "de_rats_rjg/Cardboard_boxes001a"
	"$envmap" "env_cubemap"
	"$basealphaenvmapmask" 1
	"$surfaceprop" "wood"
	"$nocull" 1
	
}

